Doc-Morbid
First time out of the vault
Hello all, warning, probable tl;dr ahoy!
Recently I got back into playing my old Fallout games and eventually worked my way through to Fallout Tactics, the black sheep of the "classic" Fallout games.
I remember only playing through it once with vanilla pre-patch, entirely in CTB, some years back an being less than impressed (as I gather many here at NMA were). After playing it through again about halfway with a patch and TB mode, I was pleased to find a decent yet flawed game. I took a look at some of the mods kicking around (less than hoped for), yet none of them address what I see as the most annoying (for me anyway) yet easily addressable flaw in the game, the weapons. Specifically speaking, the misplaced arsenal of WW2/Modern firearms, that for me at least makes it feel less like Fallout than anything else. Not to mention the poor progression and balancing of these weapons, so that whenever you start getting them they typically become obsolete.
Yeah sure, the campaign is limited, the levels and gameplay provide few tactical options, and there are some questionable (to say the least) art and thematic choices, but those are all quite large issues to tackle and considering the prospective fanbase just not worth the effort.
So I've decided to limit my modding efforts to what I alone can and will tackle, in effort to make the existing game more enjoyable for myself and (hopefully) others.
So as I said before I'll be making a mod to deal with the weapons, and eventually the items in the FOT campaign. Replacing the out-of- theme weapons with the original Fallout/Fallout 2 arsenal and adding in some of the other items that didn't make it in, like stealthboys etc, as well as rebalancing the weapons and the weapon/item progression throughout the campaign.
First off what I'd like to know is whether anyone would even care to play the finished mod and thinks it's a worthy endeavor, or if if I'd be better off just making it a personal modification and continued talk would be a waste of boardspace.
If I do proceed with making a public mod, I would like to post in this thread what I'm doing as go (Mods willing that is..) so as to allow input on the design decisions to be made.
Cheers, and thanks for your time.
Recently I got back into playing my old Fallout games and eventually worked my way through to Fallout Tactics, the black sheep of the "classic" Fallout games.
I remember only playing through it once with vanilla pre-patch, entirely in CTB, some years back an being less than impressed (as I gather many here at NMA were). After playing it through again about halfway with a patch and TB mode, I was pleased to find a decent yet flawed game. I took a look at some of the mods kicking around (less than hoped for), yet none of them address what I see as the most annoying (for me anyway) yet easily addressable flaw in the game, the weapons. Specifically speaking, the misplaced arsenal of WW2/Modern firearms, that for me at least makes it feel less like Fallout than anything else. Not to mention the poor progression and balancing of these weapons, so that whenever you start getting them they typically become obsolete.
Yeah sure, the campaign is limited, the levels and gameplay provide few tactical options, and there are some questionable (to say the least) art and thematic choices, but those are all quite large issues to tackle and considering the prospective fanbase just not worth the effort.
So I've decided to limit my modding efforts to what I alone can and will tackle, in effort to make the existing game more enjoyable for myself and (hopefully) others.
So as I said before I'll be making a mod to deal with the weapons, and eventually the items in the FOT campaign. Replacing the out-of- theme weapons with the original Fallout/Fallout 2 arsenal and adding in some of the other items that didn't make it in, like stealthboys etc, as well as rebalancing the weapons and the weapon/item progression throughout the campaign.
First off what I'd like to know is whether anyone would even care to play the finished mod and thinks it's a worthy endeavor, or if if I'd be better off just making it a personal modification and continued talk would be a waste of boardspace.
If I do proceed with making a public mod, I would like to post in this thread what I'm doing as go (Mods willing that is..) so as to allow input on the design decisions to be made.
Cheers, and thanks for your time.