Modding RP

ThegreatBenDoyle

First time out of the vault
I play fallout 2 with the restoration patch but I have no clue how to mod it, I just want to add the fallout tactics power armor in as a new item, could someone please tell me how to add this into the game (baby steps would be preferred) I also wouldnt mind making a blond hero model too
 
First, you must learn some 3D-modelling. Create the model you want to see in game, learn how to make it look like real fallout graphic. When you've done with it, come again and we will discuss next steps ;)
 
Woa baby steps please, although since all I have are the converted FRM's showing the char wearing the armor it's prolly alot easier to just make it so one type of existing armor takes that appearance when worn, hardened power armor for example.

But I have no clue what tools or steps to go about this
 
Go here - http://www.nma-fallout.com/forum/viewtopic.php?t=7158 - and read every thread, yep, every thread twice if necessary. Then go here and download every file in the modding section - http://www.nma-fallout.com/forum/dload.php - and test them all, them come back and ask your questions again. That's how I learned to mod, there are no short cuts.

By the way "add the fallout tactics power armor in as a new item" might seem like a great idea, but it isn't really. The aesthetics between the two games differs too much. Also to make it work properly you will need to bring in the entire Tactics Power Armor animated critter, and then adjust certain scripts for armor to be available in the shops, etc.

If you just want to change the original F2 Power Armor inventory item, with the Tactics one, then I suggest you start reading those threads.
 
Read the forums? Fair enough but since I run the RP which has lot of files extracted already could someone at least explain how this affects modding? Also to save some headaches could you at least tell me what tools are actually going to be useful?
 
Man, CHECK links given by .Pixote.
He knows what he's talking about.
First link will give you plenty of tutorials, and tutorial basically is a thing, that gives you "baby steps". Don't argue anymore, go read.
 
there is no saving headaches. if you have tangible questions like, "does this file go here?" or, "does this code look wrong?" people might help you in a more direct way. .Pixote. gave you what anyone needs to get started. Good luck with all that but at the same time I agree with this statement:
By the way "add the fallout tactics power armor in as a new item" might seem like a great idea, but it isn't really. The aesthetics between the two games differs too much. Also to make it work properly you will need to bring in the entire Tactics Power Armor animated critter, and then adjust certain scripts for armor to be available in the shops, etc.

ThegreatBenDoyle said:
I also wouldnt mind making a blond hero model too
For anyone who has actually done it, how long does something as simple sounding as this take?
 
mobucks said:
ThegreatBenDoyle said:
I also wouldn't mind making a blond hero model too
For anyone who has actually done it, how long does something as simple sounding as this take?

50,000+ frames...30 minutes to build 60 frames (at best speed) with a simple head swap = 25000+ minutes, or 416+ hours. My maths is crappy, so if anyone can correct this go ahead. :mrgreen:
 
I didn't mean to sound ungrateful, so I started reading the threads and although there wasnt any explaining exactly how to mod what I want I did learn that the tip from Twoeyedyum is the place to start so when I get home I'll download a mapper tool and just start playing around with it, anyone recommend a good mapping tool or is the one here fine? Anyway thanks for the tips
 
ThegreatBenDoyle modding Fallout can be a slow and tedious task, but it can also be a lot of fun. I didn't mean to come across as a grumpy dick, but we see a lot of people come to this forum wanting to make this, or do that, and 99 times out of a 100 nothing happens. So I like to point them in the right direction and then let them decide if they want to really mod the game.

Learning the mapper is a good start, then learn how to use a few tools - Frame Animator (it builds Fallout FRMs) - Titanium Browser (it views Fallout FRMs) - Fallout 2 Dat Explorer (opens the master and critter .dat files) - Fallout 2 Weapon Editor 1.3.1.11 (edits the items and weapons data, images, etc) - Fallout Script Editor 1.5 (used to open and modify scripts) - Game Audio Player 1.32 (can play Fallout 2 audio files) -

There are plenty of other tools, and a lot of information just in the Modding threads to get you going.

Bye. :wink:
 
Lets think about blonde char, which is easier to do than Brotherhood PA imo.

First thing you need to do is to edit ALL FRMs. Every frame, with every armor/weapon must be edited.

If you manage to make all of the FRMs into blonde char, then it's piece of cake. You show it to Killap and if it's awesome, he will implement it into RP. Job is done! ;)
 
Been trying for days to find a Fallout Mapper but all the links are dead or the file is corrupted can anyone provide a working link?
 
Thanks for the link, that one worked fine only when I try to use it, it tells me fallout isnt installed, since I keep fallout 2 on my external hardrive I lost my disk for it over the years, is there someway around this?
 
ThegreatBenDoyle said:
Thanks for the link, that one worked fine only when I try to use it, it tells me fallout isnt installed, since I keep fallout 2 on my external hardrive I lost my disk for it over the years, is there someway around this?

Yes. Please experiment before you ask questions, it will buy you a lot of good faith.

There is a file called mapper2.cfg in the mapper directory. Edit this file to point to the location of the master.dat directory. It will look something like this:

[spoiler:e550fbd730]
[debug]
mode=environment
output_map_data_info=0
show_load_info=0
show_script_messages=0
show_tile_num=0

[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=0
ignore_rebuild_errors=0
librarian=1
override_librarian=0
rebuild_protos=0
run_mapper_as_game=0
save_text_maps=0
show_pid_numbers=0
sort_script_list=1
use_art_not_protos=0

[preferences]
brightness=1.179993
combat_difficulty=1
combat_looks=0
combat_messages=1
combat_speed=42
combat_taunts=1
game_difficulty=1
item_highlight=1
language_filter=0
mouse_sensitivity=1.000000
player_speedup=0
running=0
subtitles=0
target_highlight=2
text_base_delay=3.500000
text_line_delay=1.000000
violence_level=3

[sound]
cache_size=448
device=-1
dma=-1
initialize=1
irq=-1
master_volume=22281
music=1
music_path1=E:\C\BlackIsle\Fallout2\data\sound\music\
music_path2=E:\C\BlackIsle\Fallout2\data\sound\music\

music_volume=22281
port=-1
sndfx_volume=22281
sounds=1
speech=1
speech_volume=22281

[system]
art_cache_size=261
cdlock=D:\cdlock.dat
color_cycling=1
critter_dat=E:\C\BlackIsle\Fallout2\critter.dat
critter_patches=E:\C\BlackIsle\Fallout2\data

cycle_speed_factor=1
executable=mapper
free_space=0
hashing=1
interrupt_walk=1
language=english
master_dat=E:\C\BlackIsle\Fallout2\master.dat
master_patches=E:\C\BlackIsle\Fallout2\data
scroll_lock=0
splash=1
times_run=1
[/spoiler:e550fbd730]
 
Thanks for the tip Dude101 now I'm making progress, it now knows fallout is there it says cant find/load text fonts, now my path is C:program files/interplay/fallout2 after that I followed the template from Dude101,

so I researched the subject and found that it says to turn the debugger on so I did. I also found something about the city limits by since mapper never gave me any message about citys that can wait but I have three guesses as to whats wrong

One my master and critter files just say master and critter, do they need to be renamed to dat files?

Two: could be the rp moved some files?

Three: my fallout was clicked and dragged from my external hard drive and never installed, I noticed a few people in the forums couldn't run mapper without the disk?

Also someone said that dragging a certain file onto mapper will bring up an error log but I don't know what kind of file cause the instructional link is dead
 
ThegreatBenDoyle said:
it now knows fallout is there it says cant find/load text fonts, now my path is C:program files/interplay/fallout2 after that I followed the template from Dude101
Check in mapper2.cfg if your master_dat line is correct. I bet it isn't.

ThegreatBenDoyle said:
I also found something about the city limits by since mapper never gave me any message about citys that can wait but I have three guesses as to whats wrong
City limit patch, if you are going to mod the RP you will need it.

ThegreatBenDoyle said:
One my master and critter files just say master and critter, do they need to be renamed to dat files?
No, they are dat files already. You have "Hide extensions for known "filetypes" turned on in folder options. Just visual, no real effect on anything.

ThegreatBenDoyle said:
Two: could be the rp moved some files?
No, but Windows 7/Vista can. Especially if you install things into the program Files folder. If you have any of those OS you really shouldn't put Fallout there. (Not saying that's a problem with he mapper for sure as I haven't tried myself, but people have been having trouble with the RP.)

ThegreatBenDoyle said:
Three: my fallout was clicked and dragged from my external hard drive and never installed, I noticed a few people in the forums couldn't run mapper without the disk?
As long as it's a full fallout installation, no disk will be needed (unless the mapper cfg file is pointing to files on the CD drive of course).
 
The master_dat line reads C:/program files/interplay/fallout2/master.dat

But I checked "add remove programs" and fallout 2 wasnt on the list so I'll prolly need to get a real copy.

In the mean time I'll get a frm animator and at least create my Blond hero and EB power armor characters.
 
ThegreatBenDoyle said:
The master_dat line reads C:/program files/interplay/fallout2/master.dat

But I checked "add remove programs" and fallout 2 wasnt on the list so I'll prolly need to get a real copy.

In the mean time I'll get a frm animator and at least create my Blond hero and EB power armor characters.

If the master.dat is in the same directory as the mapper, change the line in mapper.cfg to:

master_dat=master.dat

it might work. BTW the mapper is famously difficult to get working even for people who know what they are doing.
 
That helped a little actually now it tells me that fallout 2. Exe is the wrong size, but since f2wedit doesnt recocnize it either I decided to buy the game on ebay and install it, on an unrelated note to create my FoT PA critter what program do I need to use with my animated FRM's or do I simply drop them in a folder and adjust some scripts?
 
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