Okay so I'm relatively new to modding other than the insanely easy SDK tools for Source. I've been reading loads of forums and threads and seem to see allot of people interested in modding weapons. Since there was a pleather of threads on this i figured id start there.
So i downloaded FOMM and FO3A and it took me a while but i finally figured out how to get into the main data file containing all the information on the items. After a bit of frustration i realized that every the version of Fomm im using must be newer or some thing since i get the " new subrecorder editor " which apparently takes away the need to do the Hex editing and gives you fields that you can modify instead.
At any rate I figured id start with some thing simple and easy to tell if its been changed in game . So i changed the clip capacity of the 10 mm pistol from 12 to 1 saved it then saved it again to and .esp . Opened the fall out launcher checked off my newly created .esp and began playing. It took me all of 3 seconds to realize nothing had be changed.
Now my question is , did I
A) not save this plugin right
B) the " new subrecorder editor " doesn't work which would mean i can only change the values in hex mode
C) is there something i have to do inside the game to make the plugin run IE a command in console or some thing
also has any one else seen this editing feature in Fomm or do i live on another planet
Also also, how come in the thread http://www.nma-fallout.com/forum/viewtopic.php?t=47023 the first poster to give any information on the subject jumped from here's what you need to here's the exact file you need to edit and gave no idea of how to get there, and then the thread got hijacked from please help a noob to debating specifics. I cant seem to find like a for dummies tut that starts in the beginning , instead i always find tuts that throw u in the middle of confusion.
Id appreciate any direction or help for a simple tut on how to edit the values of items that isn't missing the beginning or end. Thanks
So i downloaded FOMM and FO3A and it took me a while but i finally figured out how to get into the main data file containing all the information on the items. After a bit of frustration i realized that every the version of Fomm im using must be newer or some thing since i get the " new subrecorder editor " which apparently takes away the need to do the Hex editing and gives you fields that you can modify instead.
At any rate I figured id start with some thing simple and easy to tell if its been changed in game . So i changed the clip capacity of the 10 mm pistol from 12 to 1 saved it then saved it again to and .esp . Opened the fall out launcher checked off my newly created .esp and began playing. It took me all of 3 seconds to realize nothing had be changed.
Now my question is , did I
A) not save this plugin right
B) the " new subrecorder editor " doesn't work which would mean i can only change the values in hex mode
C) is there something i have to do inside the game to make the plugin run IE a command in console or some thing
also has any one else seen this editing feature in Fomm or do i live on another planet
Also also, how come in the thread http://www.nma-fallout.com/forum/viewtopic.php?t=47023 the first poster to give any information on the subject jumped from here's what you need to here's the exact file you need to edit and gave no idea of how to get there, and then the thread got hijacked from please help a noob to debating specifics. I cant seem to find like a for dummies tut that starts in the beginning , instead i always find tuts that throw u in the middle of confusion.
Id appreciate any direction or help for a simple tut on how to edit the values of items that isn't missing the beginning or end. Thanks