Briosafreak
Lived Through the Heat Death
MoldyCheese asked in the BIS feedback forum if the weapons in Fallout3 are going to have their own models, Damien "Puuk" Foletto replied:
<blockquote>Yes, weapons have their own models</blockquote>
This was followed by a very interesting post by J.E. Sawyer:
<blockquote>All weapons in the VB engine have their own models and all weapons with accessories have models for every combination of accessory that can go on it. If (for example only) you made a .223 assault rifle and it could have an extended clip and a scope, there would be a normal version, scoped version, clip version, and scope + clip version.</blockquote>
It was also asked if NPC's reflect their armour types , with Damien "Puuk" Foletto saying yes, as expected.
<blockquote>Yes, weapons have their own models</blockquote>
This was followed by a very interesting post by J.E. Sawyer:
<blockquote>All weapons in the VB engine have their own models and all weapons with accessories have models for every combination of accessory that can go on it. If (for example only) you made a .223 assault rifle and it could have an extended clip and a scope, there would be a normal version, scoped version, clip version, and scope + clip version.</blockquote>
It was also asked if NPC's reflect their armour types , with Damien "Puuk" Foletto saying yes, as expected.