Modifying FT entity class stats

Mulligun

Still Mildly Glowing
Hello:-)

How can I modify damage threshold (DT) or damage resistant (DR) for a character race type/class (e.g deathclaw class), not for a single, concrete entity like deathclaw_01.ent?
 


This isn't as simple as it may seem, as "races" of critters are usually just conglomerations of numerous unique proto files. The best way to accomplish what you want is to use the FO2 Mapper; you'll need to both edit a number of critter proto files (e.g. each deathclaw) as well as update the game maps/replace the critters found on maps with your updated version.

The forum is literally bursting with all the info one might ever want to know about using the Mapper, so more help is always only a "search" away-- though of course don't hesitate to ask if you don't understand what you've read while researching.


Endocore

 
Aren't you guys talking about Tactics? If yes, then I'm afraid you're in the wrong forum :) Personally, I know nothing about modding Fallout Tactics, so I can't help. Sorry.
 


Oops, so much for my powers of reading comprehension...


@Mulligan

Ardent is right, and I failed to notice this question regards Fallout Tactics (*.ent). Aside from being posted in the wrong forum, the answer(s) then include:

a) Make a new "nonlootable" armor and have each general deathclaw entity (in the Deathclaw folder under entities) equip the item; when a map loads for the first time in the game, entities should be automatically updated in most cases unless they were actually further modified in the map itself.

b) Just change the dt/dr values for each of the half dozen or so (maybe a couple more) generic deathclaw ents in the deathclaw entity folder.

In other words, there is no text file etc to modify these values for a "race" in one fell swoop.

@mods

Looks like this topic should definitely be moved unless the OP intended to mean .pro file rather than .ent file.


Endocore


 
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