Modifying the pro file with F2wedit.

Discussion in 'Fallout General Modding' started by Mulligun, Aug 24, 2021.

  1. Mulligun

    Mulligun Still Mildly Glowing

    Dec 14, 2006
    I've made some changes in pro file (an ammo) using the F2wedit utility, clicked "Done" button but when i start the game the ammo have the old, original values, not the one I've set up. What's more bizarre when i check the ammo in the F2 BIS editor the ammo have indeed the changes applied!

    What I'm doing wrong that the in-game pro file doesn't reflect the changes I've made?

    Of course I've set the pro file attribute to the "read only".
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Did you start a new game and / or picked up a new item for checking?
  3. Mulligun

    Mulligun Still Mildly Glowing

    Dec 14, 2006
    Yes, I've started a new game and picked up a item I've placed on the ground....
  4. Zorchar

    Zorchar Still Mildly Glowing

    Jun 18, 2018
    In my experience, and I also tested it now on ammo:
    Ammo that is in the .map file, in a critter's inventory, or on the ground - will have the same amount of ammo that was used during the map editor phase. In most cases, this is the vanilla proto.
    Spawned ammo, via script for example, will spawn the new amount. The one with the modified stats.

    So some elements of the old proto definitely remain.
    Last edited: Aug 25, 2021