Modifying the pro file with F2wedit.

Mulligun

Still Mildly Glowing
I've made some changes in pro file (an ammo) using the F2wedit utility, clicked "Done" button but when i start the game the ammo have the old, original values, not the one I've set up. What's more bizarre when i check the ammo in the F2 BIS editor the ammo have indeed the changes applied!

What I'm doing wrong that the in-game pro file doesn't reflect the changes I've made?

P.S
Of course I've set the pro file attribute to the "read only".
 
Did you start a new game and / or picked up a new item for checking?
 
In my experience, and I also tested it now on ammo:
Ammo that is in the .map file, in a critter's inventory, or on the ground - will have the same amount of ammo that was used during the map editor phase. In most cases, this is the vanilla proto.
Spawned ammo, via script for example, will spawn the new amount. The one with the modified stats.

So some elements of the old proto definitely remain.
 
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