Vault11
Banned
So I don't know much about about the modding of these earlier games, but they appear to be more limited, from what I've read, in regards to what can be inserted - (elements are either reused or reinstated, nothing seems to be created from scratch.) In any case, I was thinking about cases and encounters that would make rarer-used skills, like Throwing and Traps, to actualy serve a useful, steady purpose throughout the game (Especially for FO1 - for traps I think the only room I've come across with them is the third floor of Mariposa... not much use investing skill for just one single use of it).
For Traps, I'm imagining a random encounter, much like the ones on the coastline, where you come across some bandits or merchants in a campsite. Sometimes, this campsite's perimeter can be guarded by explosive or melee traps, the detection of which is randomized based on skill. Also based on skill would be the ability to receive the disarmed explosive after sucessfully diarming the trap. This would make the skill both survival oriented and lucrative, perfectly fitting a sneakthief or tactician type character. Assuming a long playthrough, it would have to be common enough to run across the situation a dozen or more times, to be a worthy investment for me, anyway.
Throwing could benefit from both a rebalance and a high level perk (once again, especially in FO1 - FO2 already does have a throwing weapon rebalance I believe). A perk like "Knife in the Back", in which throwing knives are always critical on a fleeing enemy, would make throwing a great supplement to a melee or unarmed character in chasing down fleeing enemies before they run out of the map. That alone would make Throwing, while not an outright tag, a viable place to put skill points later in the game.
What do yall think of these suggestions? Do you have any of your own? Would there be any modder willing to undertake this, if it's even possible? And finally, does anyone have a resource on how to start modding these games? If no one wants to do it, I think I might take it up as a hobby.
Awaiting your opinions and thoughts on the matter.
For Traps, I'm imagining a random encounter, much like the ones on the coastline, where you come across some bandits or merchants in a campsite. Sometimes, this campsite's perimeter can be guarded by explosive or melee traps, the detection of which is randomized based on skill. Also based on skill would be the ability to receive the disarmed explosive after sucessfully diarming the trap. This would make the skill both survival oriented and lucrative, perfectly fitting a sneakthief or tactician type character. Assuming a long playthrough, it would have to be common enough to run across the situation a dozen or more times, to be a worthy investment for me, anyway.
Throwing could benefit from both a rebalance and a high level perk (once again, especially in FO1 - FO2 already does have a throwing weapon rebalance I believe). A perk like "Knife in the Back", in which throwing knives are always critical on a fleeing enemy, would make throwing a great supplement to a melee or unarmed character in chasing down fleeing enemies before they run out of the map. That alone would make Throwing, while not an outright tag, a viable place to put skill points later in the game.
What do yall think of these suggestions? Do you have any of your own? Would there be any modder willing to undertake this, if it's even possible? And finally, does anyone have a resource on how to start modding these games? If no one wants to do it, I think I might take it up as a hobby.
Awaiting your opinions and thoughts on the matter.