More about unarmed combat

Dan

Where'd That 6th Toe Come From?
In this thread JE explained a little about how the unarmed combos will work in Van Buren, in reply to a post by our very own Odin.<blockquote>Odin: one question comes to mind, would a character know all the combos or would he learn them from others going through the game ?</blockquote><blockquote>JE: The idea is the character "learns" combos simply by increasing his or her unarmed skill.
However, you can learn "stances" from different people (I made up some names previously like NCR Ranger Stance and Blackfoot Tribal Stance) that act as modifiers to your unarmed attack, like different ammo types. As a combat action you could "go into" or "go out of" that stance.
</blockquote><blockquote>Odin: I'd actually like to see these combos that JE is proposing before making up my mind, just don't go all Mortal Kombat on us JE..</blockquote><blockquote>JE: Really, all you have to do is imagine a bunch of the ordinary moves stringed together against multiple targets -- llike an oddly-shaped burst. For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
The same thing applies to kicks. There are no jumping kicks in my unarmed attack list -- just regular snap kicks, side kicks, roundhouses, hook kicks -- bread and butter stuff. Kick combos just work the same way as punch combos.</blockquote>
Actually, these combos don't sound bad at all, it seems like it can add some deapth to the unarmed combat without making it into a "fighting game"

What do you think?
 
Much clearer than what he wrote on the SA forums, this now makes sense, i might like it, let`s see how it will turn up, but if they can pull it through with a right click menu and using skills and stances that way it really looks good after all, we`ll see how it will turn up.
 
hmm i still kinda dislike it. I am more used to killing someone with 1 punch instead of lightning fast combos. :oops:
 
Eh

I still think it sounds ridiculous.

Then, you throw a spinning back fist at this guy, and after your back fist, you spin and throw a hook kick at this guy next to him, then follow behind you with a reverse elbow smash...!

Sounds like Tekken/Virtua Fighter bullshit...I'll REALLY have to see it in 'action' with a critical eye.
 
I'd definitely like to see it in action too, but this does sound better than the impression I got from the SA thread. Is he going to extend this to melee weapons as well, I wonder? If you can do unarmed combos, it would be logical for JE to make it so that you could knock 2-3 people down with one swing of a super sledge.
 
It sounds like he wants to give players the option to play a master martial-artist which is fine by me. However, I still don't get why the direct of each hit of the combo has to be set. Obviously, it wouldn't make sense to be able to hit any adjacent hex because the idea is that it's a smoothly flowing attack, but you should have 2 or 3 possible targets for each attack of a combo. It simply doesn't make any sense to waste an attack on an empty hex when there's an opponent in the next hex over.
 
I don't mind the Mortal Kombat aspect of the game. What I dislike is that Unarmed is being highly developed at the expense of the firearms skills (I'm sure everybody knows what my opinions are about the "marksmanship" skill).
 
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