In this thread JE explained a little about how the unarmed combos will work in Van Buren, in reply to a post by our very own Odin.<blockquote>Odin: one question comes to mind, would a character know all the combos or would he learn them from others going through the game ?</blockquote><blockquote>JE: The idea is the character "learns" combos simply by increasing his or her unarmed skill.
However, you can learn "stances" from different people (I made up some names previously like NCR Ranger Stance and Blackfoot Tribal Stance) that act as modifiers to your unarmed attack, like different ammo types. As a combat action you could "go into" or "go out of" that stance. </blockquote><blockquote>Odin: I'd actually like to see these combos that JE is proposing before making up my mind, just don't go all Mortal Kombat on us JE..</blockquote><blockquote>JE: Really, all you have to do is imagine a bunch of the ordinary moves stringed together against multiple targets -- llike an oddly-shaped burst. For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
The same thing applies to kicks. There are no jumping kicks in my unarmed attack list -- just regular snap kicks, side kicks, roundhouses, hook kicks -- bread and butter stuff. Kick combos just work the same way as punch combos.</blockquote>Actually, these combos don't sound bad at all, it seems like it can add some deapth to the unarmed combat without making it into a "fighting game"
What do you think?
However, you can learn "stances" from different people (I made up some names previously like NCR Ranger Stance and Blackfoot Tribal Stance) that act as modifiers to your unarmed attack, like different ammo types. As a combat action you could "go into" or "go out of" that stance. </blockquote><blockquote>Odin: I'd actually like to see these combos that JE is proposing before making up my mind, just don't go all Mortal Kombat on us JE..</blockquote><blockquote>JE: Really, all you have to do is imagine a bunch of the ordinary moves stringed together against multiple targets -- llike an oddly-shaped burst. For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
The same thing applies to kicks. There are no jumping kicks in my unarmed attack list -- just regular snap kicks, side kicks, roundhouses, hook kicks -- bread and butter stuff. Kick combos just work the same way as punch combos.</blockquote>Actually, these combos don't sound bad at all, it seems like it can add some deapth to the unarmed combat without making it into a "fighting game"
What do you think?