N
....I don't want a comparison of all the modes and methods of attack unarmed that I get with a submachinegun. I want capitilization on the advantages of unarmed attacks in the way they are realistically beneficial -- not from some superhumanly unrealistic book of moves from an anime fighting game.
Agree: keep it simple.
Like when a melee attack gets "under" one's gun. One might want the option of "auto" sweep kick, or an "auto" shin kick, to buffer the real$time computer controled melee "tank rush" against our too, too human reflexes.
Like the "kick" feature in that Lord Of The Rings console game.
One can push off an attacker, or take then off their feet.
Not dig through a menu of martial arts moves. picking the Bee-king Duck in column A and the General Chew Horse Kick in column B.
If it's to be real$time it must be reflexive or the AI will eat our lunch.
If it's to be turn based a simple selection will keep our short attention spans engaged, or we might wander off to watch the grass grow or whatever the market'eers suspect is distracting us gamers these days.
Wouldn't be boring games would it? But if I was smart enought to know, I'd be rich, wouldn't I? So listen to the smart money and bet your bucks on Enron, or Vivendi.... or "real$time".......
To leave this at a positive note, the dev's say they can do the mix of time modes. Perhaps the retreading of "melee" and close combat will
spice up the real$time for our digitally enhanced cousins. Perhaps this Brave New Turn Based will energise us stodgy stratigists.
4too