More Chuckie interviews

Odin

Carbon Dated and Proud
Admin
WorthPlaying have interviewed Chuckie and for the first time ever, Chuckie got a straight up question (but he did avoid most of the question):<blockquote>Q: What is your reaction to some of the negative Fallout community outbursts? Are you going to adapt the game in any way to negate some of the criticism?

Chuckie: When the title was announced, we had already completed the design and functionality of the game. We did get a few suggestions that we took to heart and included in the game.

We knew that we’d face some pretty serious criticism from the PC faithful, and we’ve continued to maintain that our goal isn’t to forsake them, but rather invite the console gamer to the world of Fallout, but with a game reflective of their tastes and gameplay styles. It just made sense to us that a more fast-paced action game would be more suitable for the console crowd rather than the turn-based style in the PC games. </blockquote>So basicly you didn't make a game for us *shocker*..
Link: Chuckie speacks@Worthplaying
 
Hop on, scumbag!

Hop on the console cash-cow! Yeee haarrrwww!

I just love how all of this is centered around the fact that: "console gamers are brain dead retards who just want to mash buttons and watch teh pretty colars on deh screen"

I *hate* that shit. While it is, for the most part, true -- that a lot of immature, kiddiesh, anime worshipping, dipshit, ADD ridden, lame ass kiddies flock to the consoles, I'd like to make mention of a thing or two:

that does not mean, that making a more complex, adult game, will fail. If it is done in a quality, concise fashion, even the console kiddies will eventually get into a game that many of their "roll models" (and yes, I spelled it that way on purpose) play. Until I came in contact with, and played, some of the more complex and/or computer gaming titles, I too was a 'console target demographic'.

It doesn't have to be that way. And I'm sorry, Interplay, if you were too much of a backwards ass fuck of a corporation to have lost all your money because you kept trying to make games you THOUGHT _everyone_ was going to buy, rather than making a game(s) that some of us KNOW at least a _lot_ of us would buy.

And what's the result? This, this game? Just fucking say it, say it so that all of us here can at least smile, grin, and relax with the delicious taste of "I told you so":

"We have to make this game, we know it's flat and a rehash of DA, the storyline is convoluted and fubar, but, we need money bad, and this will ensure all the money thrown around by kids on console games will come out way. Sorry. We fucked up and crapped on the francise a long time ago because we thought we knew what people wanted, but, we're a collective cask of crap and fucked it all up. We'll try and give you something when we're not sitting in a broken down shack in our mom's backyard with guys like Chuckhead managing projects."
 
Re: Hop on, scumbag!

N said:
I just love how all of this is centered around the fact that: "console gamers are brain dead retards who just want to mash buttons and watch teh pretty colars on deh screen"
The problem is that for a console, all you CAN do is mash buttons and watch teh purdy colars. In most cases you can't save at any time you choose, having to get through an entire mission perfectly in one sweeping performance, meaning most game levels are short, dumbed down and have so much health everywhere it's not funny. (Well, actually it is...)

The controls also have to be simplified because no matter how you push it, a mouse and keyboard offer more easy-to-reach and refined controls than the double-handed grab the stick, twirl and mash, that's so common just to get that OMFG sekret moev to finally work on the console. So games like advanced flight sims, where you're using just about every key on the keyboard, can't be moved to console successfully.

The upside of all of this, is that because the choice in console games is so limited (compared to the PC), just about everyone who owns a console will buy the latest & greatest thing that ships for that console. They'll buy it at full price for $110 too, because unlike PC games, console games never drop in price. There's only full price or VANISHED which is what happens when the next OMFG greatest console Super Nintendo Playstation Sega System 3 is released. A system which only has 3 games available BUT YOU HAVE TO BUY IT NOW TO BE COOL!!

Yeah, I don't think console games are going to get too complex any time soon.
 
Now, based on the general attitude toward Fallout: Tactics, I'm going to assume that someone will disagree and/or flame me for saying this...


Final Fantasy Tactics was one of the best console games ever. And it completely defies your post, DarkUnderlord. :wink:

But I do agree with you - console games are button-smashers. And to be honest, would you have it any other way? When I want to play a game that requires me to think or learn the history of a world, I turn on my computer. But when I feel to antsy to sit back and read the day away, I turn on my PS2 and run around Vice City, stealing cars and shooting people.

Anyway, I'm going totally off-topic here. I just wanted to provide a little argumentative discussion for DarkUnderlord's post. :wink:
 
That was the whole point

The whole point was that the games are brain dead button mashing games because that's the way they were designed.

Look carefully through the console titles and you'll see the occasional adventure, RPG, or otherwise that actually has quality controls.

Like your example for Final Fantasy Tactics.

Hell, I thought "Breath of Fire 2" and "Lufia 2" were actually quite good RPG's, with some thinking mixed in with a fun story, etc etc. Everything doesn't need to be "Square's bullshit" or a button mash fest.

Hell, even in the GTA games (recent), I wouldn't consider them button mashing games. They are certainly action oriented, but some of the missions require a bit of planning and strategy, no?

Look at Eternal Darkness on the Gamecube? I personally thought that game was fantastic. Not a lot of button "mashing" there either.

Sure sometimes a flat, linearly button mashing game is good: and for me, the equivalent on the PC is games like Serious Sam, Quake, etc.
 
I'vw heard of a strategy game called "Advanced Wars 2" for the Game Boy Advanced. The reviewer claimed that it was pretty damn good as a strategy game, for being on the console. It even has it's own freakin' map editor!
 
Advance Wars

Advance Wars is a pretty damn good strategy game...I thought it was pretty difficult, too.

Quite a good purchase if you like turn based strategy (war) type games, and yes, it does come with it's own map editor.
 
Well, that's the irony of the situation. They're making some shallow action game with crappy graphics while turn based tactical games are selling pretty damned well for consoles. Advance Wars and AW2 were pretty darned successful for the GBA, and there was also Tactics Ogre for the GBA. There's even Final Fantasy Tactics Advance for the GBA.
 
Saint_Proverbius said:
Well, that's the irony of the situation. They're making some shallow action game with crappy graphics while turn based tactical games are selling pretty damned well for consoles. Advance Wars and AW2 were pretty darned successful for the GBA, and there was also Tactics Ogre for the GBA. There's even Final Fantasy Tactics Advance for the GBA.

Most of the GBA games my kid plays are turn-based, and he never complained about them beeing slow passed or boring or something, and he`s 8 years old, not exactly a large bearded veteran p&p gamer...
 
Turn-based games are cool. Anyway, I'm still playing quite a few of them for several systems. (PC, SNES, GBA, and Genesis)
 
Back
Top