WorthPlaying have interviewed Chuckie and for the first time ever, Chuckie got a straight up question (but he did avoid most of the question):<blockquote>Q: What is your reaction to some of the negative Fallout community outbursts? Are you going to adapt the game in any way to negate some of the criticism?
Chuckie: When the title was announced, we had already completed the design and functionality of the game. We did get a few suggestions that we took to heart and included in the game.
We knew that we’d face some pretty serious criticism from the PC faithful, and we’ve continued to maintain that our goal isn’t to forsake them, but rather invite the console gamer to the world of Fallout, but with a game reflective of their tastes and gameplay styles. It just made sense to us that a more fast-paced action game would be more suitable for the console crowd rather than the turn-based style in the PC games. </blockquote>So basicly you didn't make a game for us *shocker*..
Link: Chuckie speacks@Worthplaying
Chuckie: When the title was announced, we had already completed the design and functionality of the game. We did get a few suggestions that we took to heart and included in the game.
We knew that we’d face some pretty serious criticism from the PC faithful, and we’ve continued to maintain that our goal isn’t to forsake them, but rather invite the console gamer to the world of Fallout, but with a game reflective of their tastes and gameplay styles. It just made sense to us that a more fast-paced action game would be more suitable for the console crowd rather than the turn-based style in the PC games. </blockquote>So basicly you didn't make a game for us *shocker*..
Link: Chuckie speacks@Worthplaying