Briosafreak
Lived Through the Heat Death
More BIS feedback forum tidbits with ideas from J.E. Sawyer.
First on line of sight and their implementation of "haze of war":
<blockquote>I still think that haze should be used to show current available lines of sight. A player might believe (erroneously) that their character can see into a room from where he or she is standing, but the player is looking at the map from an isometric viewpoint up on high. The haze of war can show exactly where the character cannot currently see at any given time. It prevents a player from sending his or her character into a room he or she thinks is clear when, in fact, their character simply can't see more than a narrow strip inside.</blockquote>
On the idea of stealth oriented armor:
<blockquote>I can't remember exactly what Stealth Boys did, but I don't think they actually increased your Sneak skill. IIRC, what they did was reduce the range at which characters had a chance to detect the character. It helps stealth-oriented characters not by increasing their skill but by allowing them to "cut it closer" when they moved through areas. I think it also might have removed the automatic failure of sneak when coming within a single hex of an enemy. I might be remembering it incorrectly, though.
In any case, stealth-oriented armor doesn't need to simply jack the character's Sneak skill to help them at sneaking around.</blockquote>
Link: BIS feedback forum
First on line of sight and their implementation of "haze of war":
<blockquote>I still think that haze should be used to show current available lines of sight. A player might believe (erroneously) that their character can see into a room from where he or she is standing, but the player is looking at the map from an isometric viewpoint up on high. The haze of war can show exactly where the character cannot currently see at any given time. It prevents a player from sending his or her character into a room he or she thinks is clear when, in fact, their character simply can't see more than a narrow strip inside.</blockquote>
On the idea of stealth oriented armor:
<blockquote>I can't remember exactly what Stealth Boys did, but I don't think they actually increased your Sneak skill. IIRC, what they did was reduce the range at which characters had a chance to detect the character. It helps stealth-oriented characters not by increasing their skill but by allowing them to "cut it closer" when they moved through areas. I think it also might have removed the automatic failure of sneak when coming within a single hex of an enemy. I might be remembering it incorrectly, though.
In any case, stealth-oriented armor doesn't need to simply jack the character's Sneak skill to help them at sneaking around.</blockquote>
Link: BIS feedback forum