We, here at NMA, have been informed from an Bis/IPLY source that the controllable CNPCs that JE talked about earlier will infact happen and it doesn't sound that bad either, here's what we heard:<blockquote>You'll be able to control their inventory to better effect than in FO2, and we're toying with the option of giving orders to CNPC's during combat; basically right clicking on the CNPC, getting a menu of commands like attack X target, stand down, move to X, etc. We're even debating whether those commands are based on Speech skills like Persuade. But control like in an IE game, no way.</blockquote>That actually sounds really good, it would make the CNPCs more useful and wait there's more, it also seems these CNPCs will have a moral level of some sort:<blockquote>And yes, I do believe there will be morale for the CNPC's. Some of them will be almost impossible to give orders to just because of their moral fiber (read: stubborness). A lot of the order giving ability of the PC will be dependant on their Persuasion skill and CHA checked against the CNPC's.</blockquote>Sounds good, I'm getting that X-Com Terror from the deep feeling back...