More on game design

Odin

Carbon Dated and Proud
Admin
Je talked a little more about game design and what to do when making a title like Fallout 3 (I'm assuming of course):<blockquote>Adding stuff" or "taking stuff away" isn't the issue. Sometimes adding things into a game causes problems. Sometimes taking things away makes the game better. A few months ago, someone on the team suggested splitting up the science-related skills into six total skills: Medic, Science, Computer Ops, Electronics, Outdoorsman, and Mechanics. Yes, that would have added more science skills into the game. But since the previous two Fallout RPGs didn't do much of anything with the science skills provided, it's probably better to come up with a list of skills that each designer could use adequately through their areas. Mechanics, Medic, Outdoorsman, Science. Simple, straightforward, and broad enough that the designers can make good use of them throughout their areas.

Someone who tags Mechanics, Outdoorsman, and Sneak shouldn't only be able to win the game, they should be able to win the game and feel that their choice to tag Mechanics, Outdoorsman, and Sneak really helped them succeed in their own way.

But, in general, just dumping a list of new stuff to implement without examining what's already there is kind of silly. There's certainly a lot of stuff about SPECIAL that doesn't need to be changed at all. But I think there's a lot of stuff that needs to at least be reviewed. If, at the end of the day, it isn't changed, that's fine. But if it needs to be, it should be.</blockquote>mhmm...But also some time..erm..no, wait...he covered that....
Link: Thread on IPLY boards
 
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