JE Sawyer has shared some more info about the inventory screen in Van-Buren over in this thread.
When asked how the large avatars would be treated in regards to the bartering screen, JE gave this comment:
<blockquote> "With 21 item stacks displayed on screen at once and multiple select-and-drag, I'm doubtful that trading or bartering will be a chore even in the worst of all situations. BTW, when I say "larger avatar", I don't mean one the size of the IWD2 portraits. I mean one that is 1/2 the height of the inventory screen and about a 1/4 of the width."
</blockquote>Interesting, I don't really see why large avatars are that important, but that's just me.
On the subject of avatars generally, JE said:
<blockquote> "many players like to see their characters in greater detail, accurately displayed with the equipment they are wearing.
"Avatar" has nothing to do with fantasy or sci-fi. It's just a term. The model you'll see in the Van Buren interface is the same model you'll see in the game world. "
</blockquote>
Thanks Outofarguments, for sending this our way.
When asked how the large avatars would be treated in regards to the bartering screen, JE gave this comment:
<blockquote> "With 21 item stacks displayed on screen at once and multiple select-and-drag, I'm doubtful that trading or bartering will be a chore even in the worst of all situations. BTW, when I say "larger avatar", I don't mean one the size of the IWD2 portraits. I mean one that is 1/2 the height of the inventory screen and about a 1/4 of the width."
</blockquote>Interesting, I don't really see why large avatars are that important, but that's just me.
On the subject of avatars generally, JE said:
<blockquote> "many players like to see their characters in greater detail, accurately displayed with the equipment they are wearing.
"Avatar" has nothing to do with fantasy or sci-fi. It's just a term. The model you'll see in the Van Buren interface is the same model you'll see in the game world. "
</blockquote>
Thanks Outofarguments, for sending this our way.