More on what we really want

Briosafreak

Lived Through the Heat Death
By this time you all have seen the Fallout3 pics we`ve posted earlier, one of the developers involved in making it left a few notes about it here on NMA:
<blockquote>To explain what everyone's looking at:
The "Main Menu" screen
This is a realtime 3D image. The two characters you see on the screen are all the in-game models. In game the largest you'd ever really see them while just moving around is about the size of the characters forearm. In the inventory and character creation, you would see the characters about this big though. The shadows as mentioned before. They looked good in game, but here but so close up, the self shadowing looked really harsh on the characters. One of the ideas here was to take the characters in your part from your last saved game and stick them there everytime you entered that screen. The skybox animated, the train animated into the scene, and the characters moved around in their idle animations. Eventually we were going to do lots of cool stuff with this screen, but it was a really nice start.

The Vault
The screen shot looks like a pre-prototype one as it's missing the lighting that gets burned in after being laid out. As for the vault suits missing numbers, i think this is just an oversight. It was real easy to change vault numbers as it was just a socket on the back of the caracter that we could change really easy. We had a bunch of vault numbers made as well as numbers made for the prison suit. There was lots of cool little stuff going on in this level; characters walked around and interacted w/ stuff, there were all kinds of cool computer noises, the doors opened w/ the old Fallout sound (we used lots of old sounds for our prototype to help keep the feel), there were some cool effects from a broken generator and a floating eye bot. It just looked like a vault.

The Exterior
This level was the most impressive to look at. All the buildings, streets, etc were built with our tile and prop sets. When you walked into the buildings or peeked through the windows, the roofs faded off super clean to reveal the interior (the interiors of buildings didn't render while you were walking around outside, thus dropping lots of polygons to draw). Outside you also got into some shoot outs which looked fantastic. We had a flamethrower, minigun, cattleprod, knive, and pistol. We had a ton more made, but we only needed a few for the demo so we really wanted to show off the more flashy ones and have a good variety as well. The glass on the windows would blow out when hit with stray bullets and the flaming barrels would blow up as well (you have to have exploding barrels in game, it's an unwritten rule). There was a car similar to the one you see in the pic on fire which looked fantastic. The most impressive thing to the Fallout fans was when you got to the end of this level, you stood at a huge vault enterance. To the right of the door was a terminal w/ a flickering lamp which you clicked and you guessed it. The vault door opened in real time. It looked so beautiful! After we did our prototype, we showed the demo to a few people around the company who were Fallout fans and I heard no less than 3 people gasp for air as it opened. It was a great moment.

Too bad they're not the best screenshots, but at least you guys got to see something from our work. We had some really cool stuff scheduled to get done over the next few months too; broken tiles for the building sets (they integrated perfectly w/ the building tiles so you could make a destroyed building in just about any shape), the PC vehicles (yes plural), more creature models and concepts, animations, game functionality (including starting work on putting in the turn-based support), etc. Anyhow, just wanted to clarify some of the speculations on what this stuff is. :)
</blockquote>

Thanks for the explanations, and you guys and girls can see a few more pics of the Fallout Milestone Tracker here and here.
 
do they have some sort of % completed? i'd kinda like to know how close they were.
 
All I can say is that it sounded fucking badass!

WHY INTERPLAY WHY?

Awwww, that main menu screen sounded pretty cool.........damn.
 
Briosafreak said:
Thanks for the explanations, and you guys and girls can see a few more pics of the Fallout Milestone Tracker here and here.

Ekhm... Briosafreak, this pics are the same, you have inserted the 2.png twice, there should be 1.png in one of these links (I think) :)
 
ooook

With every pic/feature posted, the chances that I'll have to hire a psychologist day/night time grow considerably. I believe the feeling of losing this game is like being dumped/cheated on, the hopelessness is overwhelming. And every screenshot is like being in a place in which you were with that person and had a great time. Only this time you're alone, with a knife sticking out from your back.

And we'll pretend it's X mas day in my atomic garden.
 
it was supposed to be 3 not 1 or 2...

Now excuse me as I run into my room and cry. And then begin my plans to brutally murder all the ^%$^$%^ who took this game from me. The main menu idea sounds hot. And the game sounds delicious.
 
One stupid question, of course, but I still will give a try - as I can see, here are some devs and also just good people, could you all try explain to me very softly - how big are chances that this engine, the license, the work allready done (like art, RPG , skills) is given to some Fallout-loyal third party establishment in order to conclude it as close as it was intended? Some examples from past would help and also economic reasoning wouldnt hurt...
 
Oh this is just getting too much... maybe I'll go to bed and find out this past week or so was all just a very, very bad dream...
 
Given the money trouble Interplay is facing, I would be shocked if they didn't sell off their new shiney PC gaming engine, let alone the rights to Fallout. Not like they'll be making PC games anymore.

But then again, I was shocked that they closed Black Isle.
 
choyrt said:
Given the money trouble Interplay is facing, I would be shocked if they didn't sell off their new shiney PC gaming engine, let alone the rights to Fallout. Not like they'll be making PC games anymore.

But then again, I was shocked that they closed Black Isle.

I agree but with Interplay we never know...
I wasn`t schocked though, a few people in Interplay were dying to do just that for a long time.

Not shocked, but sad really...

Hehe i missed that piggy avatar, welcome Choyrt :rockon:
 
I don't think they'll seel even part of the Fallout license. Currently they've got too much riding on it. They've made themselves dependant on FOBOS being a success so until FOBOS2 is released I don't think they'll even consider it. They need to be very protective of the franchise.

If FOBOS tanks, odds are good Interplay will go down or at least struggle and then maybe they'll have no other option, but then the franchise will be devalued and intrested parties may shy away from it.

If FOBOS (and FOBOS2) do well commercially, Interplay will be on greener pastures (provided that the bleeding of company assets stops, look at kumquatq3's posts at the Interplay board for more info) and wil no longer be strapped for cash. If that happens I find it hard to believe that they'd sell off FO rights and even if they would consider it, the value of the name would have increased a lot and only the big players could afford it.

I usually try to be optimistic about these things, but it does look bleak.

I think that in order to ever see another Fallout PC game, Interplay needs to go bankrupt. That will happen if both FOBOS and DA2 tanks or if only FOBOS tanks provided that the Exalted game is a flop, ie tanks. If either game after DA2 (including FOBOS) is a hit, IP will have a foundation to stand on that will last them for at least a couple of years (while they keep making more DA and/or FOBOS).

This is of course all speculation on my part. Maybe Titus will ust make a quick run for it and sell off all IP's assets as soon as possible.
 
Briosafreak said:
-snip- a few people in Interplay were dying to do just that for a long time.
What? There were people actively out to do this? I had assumed that it was simply one of those regrettable business decisions that they had been actively attempting to avoid until there was no other choice...
 
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