More realistic damage dealing??

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One of the baddest things i found on fallout2 was it's unrealistic damage dealing system, here's an example: If i shoot some unarmored tribals with my sawed off shotgun right between eyes from one feet, the last thing i could exept for result would be comment:"Ouch, my eyes!". In Fallout2 there were also these Yakuza's, those leather jacketed men with knives(and oh boy, were those knives sharp ones to penetrate about 20mm bodyarmor!) wich needed about three burst from Vindicator before dirtnaps! I just hope that Fallout 3 has better damage dealing.

One of the other things i would wish to be in Fallout 3:
* Weapon condition(if your Uzi has lied in desert for 100 years, don't exept it work before cleaning and repairing it)
* Instead of bullets, there could be clips for guns like Desert Eagle, and you could refill your clips with bullets.
* Separate armour parts, wich could go on bad shape after rough combat and would need repairing.
* One of the BEST sounds i've ever heard is empty bullet shell dropping on to concrete... These small things matter to me very much :)
 
<< If i shoot some unarmored tribals with my sawed off shotgun right between eyes from one feet, the last thing i could exept for result would be comment:"Ouch, my eyes!". >>

Yes, but if a point-blank head-shot instantly killed...then it should work against you as well... Personally, I'm not up for re-loading the game that much.

<< In Fallout2 there were also these Yakuza's, those leather jacketed men with knives ... {I thought they were swords? -Skie} ... those knives {were} sharp ones to penetrate about 20mm bodyarmor!) wich needed about three burst from Vindicator before dirtnaps! >>

Correct me if I'm wrong (but I know I heard this somewhere). Armor that can stop bullets (kevlar) doesn't work well against stabs/slashes. Something to do with the material absorbing the energy of the bullet because it bends (for lack of a better word), but a stab/slash will seperate (for lack of a better word) the material allowing the blade to enter? It's sorta the same reason platemail armor will deflect a slice from a sword, but a bullet will go right through it.

<< I just hope that Fallout 3 has better damage dealing. >>

It does a good enough job. It isn't a shooter after all, so combat shouldn't be the main emphasis... Along that thought, your ideas might fit better in FT.

<< * Weapon condition(if your Uzi has lied in desert for 100 years, don't exept it work before cleaning and repairing it) >>

Isn't that partially what your skills go into? Upkeep of the weapons.

<< * Instead of bullets, there could be clips for guns like Desert Eagle, and you could refill your clips with bullets. >>

Well, I am for the idea of clips. If you don't have any clips with ammo, it should take quite a bit longer to reload. (You have to refill a clip.)

<< * Separate armour parts, wich could go on bad shape after rough combat and would need repairing. >>

I like the idea of seperate pieces of armor. As far as having to repair it, I don't care either way.

Skie
 
>Yes, but if a point-blank head-shot
>instantly killed...then it should work
>against you as well...
>Personally, I'm not up for
>re-loading the game that much.

Well, but Fallout 2 (bad)damage dealing was one of the things that made me and some of my friends abandon this game(after two or three playtroughs, of course). If Fallout 3 is going to be made with "I hit rat, rat hits me, I die" damage system, it wouldn't be as good and long lasting game as it could be. I understand that there are many of us gamers out here with different thoughts about this, so maybe the best thing would be alternative playstyle: "Realistic". Of course, this playstyle would need lot of work and fixing...

And one thing about that shotgun thing: If i shoot somebody with shotgun from one feet, no matter what are they wearing, it's going to hurt a LOT. I mean that character could go unconsiusness or drop into ground coughing.

Personally, i think that Fallout 1 had pretty good damage system, i mean that flamethrower actually dealt damage and stuff(in fallout 2 flametrhower just tickled, and you call it NAPALM?).
 
"Personally, i think that Fallout 1 had pretty good damage system, i mean that flamethrower actually dealt damage and stuff(in fallout 2 flametrhower just tickled, and you call it NAPALM?).

Isn't this more of a problem with the 'bad guys' being to tough?

Skie
 
>Isn't this more of a problem
>with the 'bad guys' being
>to tough?


Well, least they could do is burst in to flames, if not die instantly.

I had this nasty idea yesterday to that shotgun thing(again): that "target" could fly back about few meters, and stay in shock for a while, that would be pretty cool, wouldn't it?
 
[font size=1" color="#FF0000]LAST EDITED ON May-30-00 AT 08:35AM (GMT)[p]"I had this nasty idea yesterday to that shotgun thing(again): that "target" could fly back about few meters, and stay in shock for a while, that would be pretty cool, wouldn't it?"

That would kind of suck if it happened to your character though. Especially when 99.5% of the time you are outnumbered.

Skie
 
>That would kind of suck if
>it happened to your character
>though. Especially when 99.5%
>of the time you are
>outnumbered.

Hmm, I never really thought about that, i remember one time in F3 when I was surrounded by Yakuzaz, and I started to throw Plasma Grenades to my own feet, i taked about 4 damage per grenade, and so did those Yakuzas too. After i repeated this about ten times, i managed to kill all those goddamn samurais, talking about unrealism. C'mon, this section really needs some improving!
 
it is also very unrealistic that the 2mm EC ammo of the Gauss rifle makes much more damage than the 44 Desert Eagle.
 
I agree with you very much. It is annoying, that I shoot a Highwayman with a desert eagle to the head (distance: 3 inches) and the message box: ..was hit for 20 hitpoints , and the comment: "Damn that hurt!"


Killah Tim Be
 
>I agree with you very much.
>It is annoying, that I
>shoot a Highwayman with a
>desert eagle to the head
>(distance: 3 inches) and the
>message box: ..was hit for
>20 hitpoints , and the
>comment: "Damn that hurt!"

And that's not all, remember that NCR's old grannys(i can't remember her name just now) son, he who wanted to fight with you with bare fists... Well maybe he did, but i shooted him with burstfire(Uzi Submachinegun, no, not armor piercing bullets, hollowpoint) THREE TIMES, I can't remeber how much it did damage, but result was this: "Ow, you *BROKE* my *NOSE*, please don't hit me again!?" pretty damn unrealistic, right?
 
Totally agree with the seperate armour pieces. That way youcould make choices like shall I wear this flak helmet or night vision goggles?
 
Night vision goggles?

Sure, al the badguys need is a flare and you'll be rolling around in the sand.
I like the separate armour components. Kinda like in X-com, several helmets, body armours, leg and arm units to choose from. Hey, maybe you'd even be able to enhance your weapons and armours by yourself, with the help of a high science and repair skill of course (this way they'll finally have a real purpose). You know, like putting a grenadelauncher underneith my sniperrifle (hey, not very reallistic, but it would hurt) or attaching a long knife to one of the gloves on your combat armor, that would be a free extra weapon (extra weapon slot) or even try it with a small low power plasma pistol, and it won't drop very often.
I like the clips idea too, it should take a lot less time to change a clip then refilling one. Then put a AK-47 in the game, then al you have to do is turn the clip around and start shooting again.
You know those critical misses? What if your gun could jam (wastelands: we're talking sand here guys!) or explode and take your hand of in the process. How's that for realistic.
 
umm

I think that the damage system is good. This is Fallout not duke nukem or quake. It would stink if a desert eagle could do 40 hit points of damage, and i guess that would make the crappy 10mm do like 30 hp's of damage. Youd be dead in no time
 
I pretty much agree that the combat system needs to be made at least a little more realistic. I also aggree that this would lead to more character deaths in combat. However, someone did mention that this is a Role playing game, and not duke nukem. I don't see a reason why there has to be so many randon combat encounters. Some amount of random combats are ok, but being bushwacked every few hours of travel in a world that supposed to be mostly blasted to heck seemed a little unrealistic.

Making death more likely would make non-combat approaches more attractive too.

That, and if you're making combat more realistic, you could have your characters in a 'dying state' like they're talking about in the BOS game. That way the rest of the group could bring him back. Hmm, that could even be a karma test for your characters, with big bonuses for the guys who even save the lives of dying bad guys (maybe) or losses for those who let innocents die.
 
Those Yakuza blades sure were hell...
I like the idea of the clips and the shell sound but repairing everything from weps to armor would just take too much time. You want to be engulfed in the storyline not constantly repairing things.
 
RE: Night vision goggles?

At least that way those damn flares would finally ahve a use. But I totally agree with the launcher gun combo, should be a gun with that as a secondary mode of fire. Or maybe a rifle with a bayonet?
 
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