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Guest
Guest
After playing a little of Fallout Tactics I've decided what made both the previous Fallout games so good.
The Story.
A weapon can only kill in so many ways before it all starts to look the same. I totally agree with the way that 'real' weapons have been implemented in Fallout Tactics it's nice to pick up an AK-47\.44 Magnum\.45 Colt rather than an 'rifle' or 'pistol'.
BUT at the end of the day the reason that Black Isle got away with rehashing the old Fallout Engine for the second game was it's strong narative. People could accept that the graphics were essentially unchanged because the story caried the game along so well. So what does that leave us with? Hmmmm. I personally would like to see Fallout 3 set in say Europe, China or South America. This would no doubt harm sales in the US where most people can't see beyond the East or West coast (prove me wrong people...) but it would give the game a new lease of life.
OR
There is no reason that the story can't be told from another character's perspective. Think about it. Set between Fallout's 1 & 2, you are another wanderer. Different trials in the same world. That way you might encounter 'The Wanderer' from the first game before he\she set's up Arroyo or something like that. It worked for Half-Life with Opposing Force and the up and comming Blue Shift.
Which ever way that they choose to go the best thing would be to lease an engine like Lithtech 2.0 (or 3.0 if it's out by then), implement some simple squad control like Bullfrog's Syndicate and then go to town on the plot and character develoment. Maybe even get in some well know writers to script it... mmmmm, Stehen King, Arthur C. Clarke or Clive Barker adding depth to the game... That'd be cool.
The Story.
A weapon can only kill in so many ways before it all starts to look the same. I totally agree with the way that 'real' weapons have been implemented in Fallout Tactics it's nice to pick up an AK-47\.44 Magnum\.45 Colt rather than an 'rifle' or 'pistol'.
BUT at the end of the day the reason that Black Isle got away with rehashing the old Fallout Engine for the second game was it's strong narative. People could accept that the graphics were essentially unchanged because the story caried the game along so well. So what does that leave us with? Hmmmm. I personally would like to see Fallout 3 set in say Europe, China or South America. This would no doubt harm sales in the US where most people can't see beyond the East or West coast (prove me wrong people...) but it would give the game a new lease of life.
OR
There is no reason that the story can't be told from another character's perspective. Think about it. Set between Fallout's 1 & 2, you are another wanderer. Different trials in the same world. That way you might encounter 'The Wanderer' from the first game before he\she set's up Arroyo or something like that. It worked for Half-Life with Opposing Force and the up and comming Blue Shift.
Which ever way that they choose to go the best thing would be to lease an engine like Lithtech 2.0 (or 3.0 if it's out by then), implement some simple squad control like Bullfrog's Syndicate and then go to town on the plot and character develoment. Maybe even get in some well know writers to script it... mmmmm, Stehen King, Arthur C. Clarke or Clive Barker adding depth to the game... That'd be cool.