To implement strategy, the game would have to be a streaming real-time RPG; the best example I can think of is Dungeon Siege where you can hide behind a barrel and the enemy will hack its way through it while you dish out some damage with your bow. That's all well and good but the strategic value will only influence combat in set situations. For instance, if you are traveling in the middle of the wastelands and you get ambushed by raiders, what cover would you have except for cactus or brahmin corpses? In a town where there is a "set" environment and the developers intend for that particular strategy, i.e. crouch behind barrels, that would work.
Also, I sorta liked the limited control of the Fallout 2 NPC's since I wouldn't want to be controlling every character after every turn like in the cursed Final Fantasy games (yeah, right...final). But I wished the developers would allow more commands or at least have a better NPC AI. In Arcanum, your NPC's, while you could not fully control them, they had beefed up AI and you can assign their inventory items easier.
"Credo Ut Intelligam"- I believe so that I may understand.