More suggestios, shamelessly ripped off of JA2

  • Thread starter Thread starter Ivancito
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Ivancito

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1) Wounds bleed. You need to bandage them. Make that 1st aid skill useful! I think this has been said previously, though.

2) I'm talking to somebody wearing a loincloth (ok, a Vault Suit) and wielding a sharpened stick and I get the same response as when I'm encased in an 8-foot-tall steel-and-ceramic Powered Armor and toying with this funny gun with a spiralling barrel... I'd like to see some kind of modifier applied according to the quality of the weapon/armour you're wearing. The problem is that this could toss Charisma and Speech out of the window. So you can have it actually not influence the *outcome* of the conversation, just have the other guy/girl treat you more politely. (as in you get refused also, but in a very polite way). I know I would be very careful to be polite to somebody that's pointing a Vindicator Minigun in my general direction.

Example: I get the Geck, go to Arroyo to find it destroyed, travel on. Run into a caravan guarded by leather-clad guards wielding deadly sharpened spears and the caravan master still gives me his snotty "you're a do-gooder, piss off" answer even though I'm in Combat Armour and playing with a Bozar. At that point, I usually save the game, teach the moron and his guards some manners, reload the game and go on my merry way...
 
Another GOOD idea for a change!

None of this location or storyline crap. I totally agree. Whereas there were SOME places in F2 that reacted to your power armor, there was very little "intimidation" so to speak. This is another good idea my friend. Also, though, say like in F2 you were wearing Power armor. People could still see thru all the steel and tell you were a tribal! HMMPH!
 
RE: Another GOOD idea for a change!

Yeah they should change it to were you can walk into your tribe or somethin and scare the shit outta all of them with the powerarmor. Then you can take it off and laugh your ass off. You might lose some buddies though.
 
I hear you!

>1) Wounds bleed. You need
>to bandage them. Make
>that 1st aid skill useful!
> I think this has
>been said previously, though.

I'd like to see wounds become much more devestating from things like infection, bullets in the body, ligament(sp?) damage, etc.. Also there should be medicine to clean wounds and stuff. That would simply be alcohol in the desert which would actually give a use for beer and rum in the game.

And while we're on the topic of real damage, how about damagable terrain? I want to be able to burn a building with a flame thrower and see the inhabitants running out. I want to see actual explosions when I place some dynamite inside a mailbox. I want total realism.

>2) I'm talking to somebody wearing
>a loincloth (ok, a Vault
>Suit) and wielding a sharpened
>stick and I get the
>same response as when I'm
>encased in an 8-foot-tall steel-and-ceramic
>Powered Armor and toying with
>this funny gun with a
>spiralling barrel... I'd like
>to see some kind of
>modifier applied according to the
>quality of the weapon/armour you're
>wearing. The problem is
>that this could toss Charisma
>and Speech out of the
>window. So you can
>have it actually not influence
>the *outcome* of the conversation,
>just have the other guy/girl
>treat you more politely. (as
>in you get refused also,
>but in a very polite
>way). I know I
>would be very careful to
>be polite to somebody that's
>pointing a Vindicator Minigun in
>my general direction.

You're telling me! When I walk into a bar with five guys in power armor, wielding Vindicators, rocket launchers, and turbo plasma rifles, I WANT SOME SERVICE.

Also charisma should be dampened when inside the suit. Since it gives you a mechanical voice and no facial expressions the only charisma should be fear.

I mean really, the only place where people actually react to my looks is in New Reno, where the whores keep saying they wouldn't do me if I paid them a lot of cash.

>Example: I get the Geck,
>go to Arroyo to find
>it destroyed, travel on.
>Run into a caravan guarded
>by leather-clad guards wielding deadly
>sharpened spears and the caravan
>master still gives me his
>snotty "you're a do-gooder, piss
>off" answer even though I'm
>in Combat Armour and playing
>with a Bozar. At
>that point, I usually save
>the game, teach the moron
>and his guards some manners,
>reload the game and go
>on my merry way...

Why do you even bother to reload? You actually GAIN good karma by killing those guys. I've found the only time where you actually lose karma is when you kill MOBSTERS of all people.

Plus, it's satisfying to see four guys ripped to shreads with only one blast. Another four tally-marks on my barrel.

-Xotor-

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RE: I hear you!

>I'd like to see wounds become
>much more devestating from things
>like infection, bullets in the
>body, ligament(sp?) damage, etc..
>Also there should be medicine
>to clean wounds and stuff.
> That would simply be
>alcohol in the desert which
>would actually give a use
>for beer and rum in
>the game.

Yeppers. Lots of care here, though - don't want to have too much micromanagement.
For example, you get wounded but have no alcohol, bandages or 1st aid kit. Assume you rip a piece of your Vault Suit or whatever and bandage yourself. If you don't and the wound is serious (say 30-40% of your total HP?), you bleed to death. If the wound unbandaged but small, you have a big chance of getting an infection. If you bandage it, the chance is reduced. If you bandage it with rum-soaked bandages, it's further reduced.
If you treat the wound with a 1st aid kit, the chance for an infection is minimized or eliminated. Throw in your 1st Aid skill as a modifier for good measure.

Torn ligaments, broken bones, bullets in the body could temporarily reduce your stats - say your St, Ag and/or En. Obviously, once you get yourself to a doctor that fixes you up, they go back to the normal level. Oh, and I don't think it's very realistic for a character to fix his/her own broken leg, but this could be sacrificed to satisfy gameplay considerations.

>And while
we're on the topic
>of real damage, how about
>damagable terrain? I want
>to be able to burn
>a building with a flame
>thrower and see the inhabitants
>running out. I want
>to see actual explosions when
>I place some dynamite inside
>a mailbox. I want
>total realism.


Hehehehe
Don't we all?
If the game's done in 3D <shudder> it shouldn't be a big problem. If it's done in 2D it would need another (or another 2 or 3) sets of tiles, which may or may not be a problem. I guess it depends on the amount of CD-switching you're prepared to do :-)

Then again, JA2 had a pretty high "destructiveness" factor. I could blow buildings, trees, people and many other things with mortars, LAWS and grenades. Speaking of, I wouldn't mind seeing mustard gas, tear gas and/or stun grenades in FO3... Which would make the Throwing skill almost useful :-)


>You're telling me! When I
>walk into a bar with
>five guys in power armor,
>wielding Vindicators, rocket launchers, and
>turbo plasma rifles, I WANT
>SOME SERVICE.


LOL! Some bars I know you do have to go in like that to get some service!

>Also charisma should be dampened when
>inside the suit. Since
>it gives you a mechanical
>voice and no facial expressions
>the only charisma should be
>fear.


Definitely, Cha should be set to an average of 5 and you could even get a hit on your speech skill - you are delivering your lines through a tinny sounding speaker after all - and the "amount of intimidation" of the people you talk to should depend on many factors: their own equipment (yeah, so you're all decked out in power armour, but I'm toting a Gauss Rifle. Do I feel lucky?), their role (a soldier or guard less than a bartender or a farmer), their previous experiences with similar weapons/armour (somebody who's seen the Enclave rip someone to shreds would be pissing in his boots at the sight of you in Adv. Power Armor) etc.

One little problem is that it would increase micromanagement (get into town, remove armour, talk to people, put on armour, go out into the wastes). But I guess that if you want to be running around encased in steel and ceramic, you have to pay SOME kind of price.

>I mean really, the only place
>where people actually react to
>my looks is in New
>Reno, where the whores keep
>saying they wouldn't do me
>if I paid them a
>lot of cash.

Yes, basically the whores and the kids (the kid that shows you where your car is will run away if you talk to him in Enclave armour; also I think the Wright kids won't show you where the Salvatores are holding their exchange with the Enclave unless you're wearing it). So the idea is there, expand it and improve it.


>Why do you even bother to
>reload? You actually GAIN
>good karma by killing those
>guys.


You're kidding! MWAHAHAHAHA!!!!!
(runs to computer to load the game and "sell" the Caravan master 15 .223 bullets right in his snotty mouth)

> I've found the
>only time where you actually
>lose karma is when you
>kill MOBSTERS of all people.

Hmmm... I've just eliminated Salvatore and his merry gang. I'm going to have to check this :-(

>Plus, it's satisfying to see four
>guys ripped to shreads with
>only one blast. Another
>four tally-marks on my barrel.

Tell me about it :-)
BTW, I also ran into a couple of cannibals... OUCH! Body parts flying everywhere!
 
CD swapping.

I guess it depends on the amount of CD-switching you're prepared to do.

This is easily solved with a DVD version.

Skie
 
RE: CD swapping.

>I guess it depends on the
>amount of CD-switching you're prepared
>to do.

>This is easily solved with a
>DVD version.
>
>Skie


hehehehe

I guess Fallout 3 would be one of the few things that would make me replace my venerable Plextor for a DVD :-)
 
What I'd like to see done with the power armour and all armours, is to see my NPC's wear them. I know the development team say's that this would be confusing but, the could have their names above their heads or something. This would be much more preferable to seeing Flabby Vic armourless or Sulik still practicall naked.
 
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