L
Locke Taelos
Guest
I'm sick of seeing Super Mutants pick their nose, scratch their butt, waste my best friends with their mini-gun or flame thrower. Super Mutants were a nice aspect of the game, but lets face it. They're not mutants at all. They were products of a virus. Therefore their just...well test subjects. Experiments gone moronic. I don't know. I just don't think of a super mutant as a mutant. Especially since they weren't mutated by radiation.
Now Ghouls on the other hand are indeed mutants. But they're the zombie form of mutants. They're flesh is falling off, they got strange cancerous growths all over their bodies, they smell, and for some odd reason they're still living. Thats pretty mutant like. Heck some even have trees growing out of their heads like Harold and other ghouls in Chicago like in Tactics (its a perk).
But yet mutants don't necessarily have to be empowered by a virus, or have their flesh wasting away to be called mutants.
A mutant might be larger than humans, but a mutant might have two heads. Thus, the Brahmin in Fallout have two heads. I think it be neat to have a two-headed mutant in Fallout 3. You wouldn't have to have a race. See thats the problem with rpgs. They don't have enough original things. Every mutant in my opinion should be different. Or every "boss" mutant even. After all, Fallout 2 had that talking albino rat right? So Fallout 3 can have more special classed monstrocities.
So you get your two headed ogre type of monster. Lets have a mutant that has more than two legs. Maybe a three legged mutant. Maybe a mutant that some how got genetically crossed with that of some other animal.
Or maybe you can have a mutant that looks normal but has different powers. Perhaps one that could really get along with nature or something. I'm not talking about your typical fantasy magical happy crappy, but maybe its blood provided the sugars or nutrients that instantly got plants growing strong. Or at least to a good start.
Imagine a drifter's surprise when he encounters some sort of wasteland green house, right? And of course, you'd have the opportunity to shoot the moron dead or even help him/her so that the special ending at the end says that such-in-such place was covered by a lush paradisaic forest. Ya know? Interesting stuff.
Maybe some mutatations effected size or the amount of organs. Perhaps one mutant has two hearts (that you can target) and if you put one out of commission it could still fight on.
Or maybe you'd have some with robotic hands or weapons grafted to their arms.
Whichever the case, you could really go crazy and make special mutants in special areas that really show that in the Fallout universe, adventurers really can find anything.
And you wouldn't need races of those either. Freaks of nature happen on their own and are usually both unique and rare. So stop with the Super Mutant, Ghoul, and Deathclaw happy crappy. Lets use some innovation now.
"I don't know what World War 3 will be fought with, but World War 4 will be fought with sticks and stones." - Albert Einstein.
Now Ghouls on the other hand are indeed mutants. But they're the zombie form of mutants. They're flesh is falling off, they got strange cancerous growths all over their bodies, they smell, and for some odd reason they're still living. Thats pretty mutant like. Heck some even have trees growing out of their heads like Harold and other ghouls in Chicago like in Tactics (its a perk).
But yet mutants don't necessarily have to be empowered by a virus, or have their flesh wasting away to be called mutants.
A mutant might be larger than humans, but a mutant might have two heads. Thus, the Brahmin in Fallout have two heads. I think it be neat to have a two-headed mutant in Fallout 3. You wouldn't have to have a race. See thats the problem with rpgs. They don't have enough original things. Every mutant in my opinion should be different. Or every "boss" mutant even. After all, Fallout 2 had that talking albino rat right? So Fallout 3 can have more special classed monstrocities.
So you get your two headed ogre type of monster. Lets have a mutant that has more than two legs. Maybe a three legged mutant. Maybe a mutant that some how got genetically crossed with that of some other animal.
Or maybe you can have a mutant that looks normal but has different powers. Perhaps one that could really get along with nature or something. I'm not talking about your typical fantasy magical happy crappy, but maybe its blood provided the sugars or nutrients that instantly got plants growing strong. Or at least to a good start.
Imagine a drifter's surprise when he encounters some sort of wasteland green house, right? And of course, you'd have the opportunity to shoot the moron dead or even help him/her so that the special ending at the end says that such-in-such place was covered by a lush paradisaic forest. Ya know? Interesting stuff.
Maybe some mutatations effected size or the amount of organs. Perhaps one mutant has two hearts (that you can target) and if you put one out of commission it could still fight on.
Or maybe you'd have some with robotic hands or weapons grafted to their arms.
Whichever the case, you could really go crazy and make special mutants in special areas that really show that in the Fallout universe, adventurers really can find anything.
And you wouldn't need races of those either. Freaks of nature happen on their own and are usually both unique and rare. So stop with the Super Mutant, Ghoul, and Deathclaw happy crappy. Lets use some innovation now.
"I don't know what World War 3 will be fought with, but World War 4 will be fought with sticks and stones." - Albert Einstein.