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Guest
Guest
Even after you switch between punch attacks, in the inventory screen it will still say "basic punch".
Adrenaline Rush is totally useless. I realize this isn't officially implemented, but I'd just like to point that out. A +2 to strength might be more useful, or say a +25% melee damage increase.
How can multiplayer saving require new interface artwork? Just use the same artwork as for the single player saving. Multiplayer saving is a HUGE issue for alot of people, things never go as well as planned, and connections tend to drop, something comes up and a player has to leave, etc. I'd rather have the possibility of an unscrupulous player editing a save than not be able to save at all. In any case, saving is mainly used in circumstances where you're playing with friends and the like. PLEASE PLEASE PLEASE.
Weapons are still pretty off the hook. Pistols are essentially worthless. And the MP5 still does twice as much damage as a pistol firing the same ammo. Does it have some kind of super ultra zoomy mechanism that makes the bullets get bigger and move at a much higer velocity even though the barrel length is the same?
I see a possible problem with the reduced ap cost most weapons have. For example, a normal pistol has an AP cost of 4 per shot as opposed to 5 in fo2. With fast shot and bonus rof, this comes out to be 2. So, a character with 10 ap can get off 5(!) shots per turn. If the gun uses one less ap than normal, like the magnum, the character can potentially get off 10(!!!!!!) shots per turn. With 2 levels of action boy, 12. Needless to say, this would be insanely unbalancing.
Sometimes priorities get messed up and things flicker, mostly with corpses.
How come it takes a full second for my character to compute a path to a location 1 square away?
Grenades seem to have an explosion radius of, at most, 5'.
Adrenaline Rush is totally useless. I realize this isn't officially implemented, but I'd just like to point that out. A +2 to strength might be more useful, or say a +25% melee damage increase.
How can multiplayer saving require new interface artwork? Just use the same artwork as for the single player saving. Multiplayer saving is a HUGE issue for alot of people, things never go as well as planned, and connections tend to drop, something comes up and a player has to leave, etc. I'd rather have the possibility of an unscrupulous player editing a save than not be able to save at all. In any case, saving is mainly used in circumstances where you're playing with friends and the like. PLEASE PLEASE PLEASE.
Weapons are still pretty off the hook. Pistols are essentially worthless. And the MP5 still does twice as much damage as a pistol firing the same ammo. Does it have some kind of super ultra zoomy mechanism that makes the bullets get bigger and move at a much higer velocity even though the barrel length is the same?
I see a possible problem with the reduced ap cost most weapons have. For example, a normal pistol has an AP cost of 4 per shot as opposed to 5 in fo2. With fast shot and bonus rof, this comes out to be 2. So, a character with 10 ap can get off 5(!) shots per turn. If the gun uses one less ap than normal, like the magnum, the character can potentially get off 10(!!!!!!) shots per turn. With 2 levels of action boy, 12. Needless to say, this would be insanely unbalancing.
Sometimes priorities get messed up and things flicker, mostly with corpses.
How come it takes a full second for my character to compute a path to a location 1 square away?
Grenades seem to have an explosion radius of, at most, 5'.