Multiplayer demo issues

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Even after you switch between punch attacks, in the inventory screen it will still say "basic punch".

Adrenaline Rush is totally useless. I realize this isn't officially implemented, but I'd just like to point that out. A +2 to strength might be more useful, or say a +25% melee damage increase.

How can multiplayer saving require new interface artwork? Just use the same artwork as for the single player saving. Multiplayer saving is a HUGE issue for alot of people, things never go as well as planned, and connections tend to drop, something comes up and a player has to leave, etc. I'd rather have the possibility of an unscrupulous player editing a save than not be able to save at all. In any case, saving is mainly used in circumstances where you're playing with friends and the like. PLEASE PLEASE PLEASE.

Weapons are still pretty off the hook. Pistols are essentially worthless. And the MP5 still does twice as much damage as a pistol firing the same ammo. Does it have some kind of super ultra zoomy mechanism that makes the bullets get bigger and move at a much higer velocity even though the barrel length is the same?

I see a possible problem with the reduced ap cost most weapons have. For example, a normal pistol has an AP cost of 4 per shot as opposed to 5 in fo2. With fast shot and bonus rof, this comes out to be 2. So, a character with 10 ap can get off 5(!) shots per turn. If the gun uses one less ap than normal, like the magnum, the character can potentially get off 10(!!!!!!) shots per turn. With 2 levels of action boy, 12. Needless to say, this would be insanely unbalancing.

Sometimes priorities get messed up and things flicker, mostly with corpses.

How come it takes a full second for my character to compute a path to a location 1 square away?

Grenades seem to have an explosion radius of, at most, 5'.
 
*sigh*

Your making all these assumptions (?) based on Fallout 1 & 2, rember how this isnt that, so don't start freaking out about pistol usage quite yet, and also realisticly an MP5 firing the same bullet should have a higher velocity than a normal 9mm pistol, (a friend of mines is a marksman)...

-Morphix
Just my $2.50
 
RE: *sigh*

Not all of these assumptions are related to fo1 and 2, in fact most of them are completely unrelated. An MP5 would not fire at much higher velocity (probobly less), and in burst mode would certainly waste more energy. In any case, even if the MP5 managed to propel the bullet 30% faster, which any gunsmith will tell you would be a remarkable achievement, that does not necessarily mean more damage. What it would mean is greater penetration.

Just my $3.00
 
RE: *sigh*

And greater penetration wouldnt mean bigger dmg in the game? I'm a little confused, so what your saying is that, evem if the bullet does hit u harder, and goes into you further, or comes out your body faster, whichever the case, its still going to do the same amount of dmg to human tissue? Oh on a quick side note, bullet wounds are really gross, my friend has a medical journal with all these pictures of it, and man thats stuff is disgusting, the skins actually convulses after the bullet wound because of the great strain on it, its pretty nasty, anyway, lets not get too technical with this game, let the bigger gun wiht the same ammo do more dmg, and let the smaller gun with the same ammo get replaced with the bigger gun :-) ...

-Morphix
Just my 2 nickels and 1 dimes worth...
 
RE: *sigh*

Actually it has been proven in "real-life" (which the game isn't) that if a bullet penetrates clean through you, you actually suffer much less trauma. Part of the reason some weapons are designed to "flip" the bullet end over end on the way to the target, then when the bullet hits flesh it tumbles throughout the body, sometimes changing directions, and not penetrating clean through.

http://www.geocities.com/hh_harkonis/harkonis.jpg

[FONT FACE=Celtic" SIZE="4] http://www.diablo2.com/crossroads/smileys/smiley35.gif [FONT COLOR=#7F0000]Harkonis [FONT COLOR=#400000]Hell[FONT COLOR=#7f0000]Razorhttp://www.diablo2.com/crossroads/smileys/smiley35.gif
 
I don’t have the stats in front of me but I’m pretty sure that the MP5 has a higher muzzle velocity than the average 9mm handgun. Any handgun no matter what the caliber would have a lower damage compared to gun with a longer baler.
In burst mode the same amount of energy would be lost as in single mode, full auto uses the same method of loading the bullets into the chamber as single only a bit faster:)
 
The barrel on a MP5 is not signifigantly longer, and the point has already been brought up several times that higher velocity does not necessarily mean more damage. Also the point is that even if it did propel the bullet 30% faster which would be an amazing achievement as I have already stated, that does not mean 30% more damage, never mind double damage. And yes, the bullets are loaded the same way as in a semi-automatic pistol, but the firing pin is moved differently. And to say "Any handgun no matter what the caliber would have a lower damage compared to gun with a longer baler." is totally rediculous. Anyone with a basic understanding of guns and logic will tell you that a .44 magnum will do a MASSIVE amount more damage than a .22 rimfire.
In fact, the current index the FBI uses to determine damage essentially rates large slower moving projectiles as more damaging than small fast moving ones. Damage from bullets comes mainlyfrom the size of the hole they leave, not how fast they travel through your body. The advantage of smaller, faster moving bullets is that they can pierce armor better and travel longer distances. I hope this is the last time i'll have to point out this simple fact of common sense. If you still have trouble understanding, think about what does more damage, a mack truck hitting you at 55 mph, or a needle going through you at 3,000 mph.
 
perhaps the damage a weapon inflicts is an abstartion of how much damage potential that waepon has and how accuratley that potential can be delivered. For example the longer longer barrell and better sighting apparatus on the mp5 makes it posible to consiutently hit more vital areas of the body. So perhaps damage=power of weapon+ accuracy. This makes sence to me.
 
Bursts are a cone of fire, and are not directed at a specific portion of the body. If it was more accurate this would be reflected in the weapon accuracy modifier. Better sighting apparatus takes more time to use. Also, I believe that the sights are one of the things most commonly complained about on the MP5, and that they had to modify them heavily for the Navy model because they were so poor. Shots at vital parts of the body are done in aimed shots. You don't have time to aim at someone's solar plexus or kidney with a quick shot to someone 30' away, no matter what the gun.
 
for an smg the mp5 probably has the best sights. very easy to aquire targets
 
Okay this will seriously be my last post on this topic, because it's obvious you have no idea what you're talking about. Very easy to "aquire targets"? Besides your total lack of understanding of the english language, this statement makes no sense. You don't "aquire targets" with an SMG, it's a close quarters weapon, not a rifle with sniper sights. You can "aquire targets" just looking at them. If you can't see them with your normal eyesight, looking through unmagnified plastic sights is hardly going to let you see an enemy better. And like I pointed out, the sights were so poor they had to change them for the navy model. Why do you insist on arguing with me randomly without any facts of any sort?
 
>The barrel on a MP5 is not signifigantly longer, and the point has already been brought up several times that higher velocity does not necessarily mean more damage.

There is a reason that handguns have a shorter range and it is a lower muzzle velocity. For a MP5 and a handgun that use the same caliber bullets and have a different muzzle velocity are fired at a target that is 10m from them the bullet traveling faster would have more energy when striking the target. How that translates in hurting an organic mater is different story and it isn’t simulated in the game I believe:-)

>Also the point is that even if it did propel the bullet 30% faster which would be an amazing achievement as I have already stated, that does not mean 30% more damage, never mind double damage.

If you have 2 bodies that are the same mass and traveling at different speeds which do you think would have grater impact. If you guessed the one traveling faster you would be correct, F=ma is still true.

>And to say "Any handgun no matter what the caliber would have a lower damage compared to gun with a longer baler." is totally rediculous. Anyone with a basic understanding of guns and logic will tell you that a .44 magnum will do a MASSIVE amount more damage than a .22 rimfire.

You are correct at close range the bullet with the higher mass would be devastating, but then again the .44 and the .22 are different caliber.

>In fact, the current index the FBI uses to determine damage essentially rates large slower moving projectiles as more damaging than small fast moving ones. Damage from bullets comes mainlyfrom the size of the hole they leave, not how fast they travel through your body.

At long range you want a faster traveling bullet, at short a heavy would do nice.
 
hmm. The sites on an mp5 diopler i think they are called are a very easy to use sight. When i said aquire target i meant the time it takes to chose a target and then line the sights up on that. I probably have as little knowledge as you have you ever shot an mp5 seen one shot any smg?? AS for the navy changing the sights how is that proof what use besides the navy seals do they have for an mp5. How about all the other millitary and para millitary groups that specalize in cqb that use this gun why didnt they change the sight if it was so bad?
 
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