MultiPlayer Fallout

Dan

Where'd That 6th Toe Come From?
For those of you who were wondering if Fallout 3 is going to have a multiplayer option or not, here's a straight forward answer by BIS developer Puuk, aka Damien Foletto:

<blockquote>Cooperative Multi-play = Yes
MMO = No
</blockquote>Link: Thread
 
Probably the ability to play through the SP game with a friend over a LAN or the internet.
 
Araanor said:
Would be tough on balancing... we're not talking D&D here.

Yeah, the only way it might work is if the difficulty level was automatically raised in direct proportion to the number of players.
 
Would it really, though? I'd have thought it'd be just like having another PC in your party, except this character happens to be played by another human. You'd still have to take turns in combat (except in RT, I suppose) and what not. The way I see it, the game should still apply all rules as though it was a single player and his posse of PCs.
 
Pseudo said:
Would it really, though? I'd have thought it'd be just like having another PC in your party, except this character happens to be played by another human. You'd still have to take turns in combat (except in RT, I suppose) and what not. The way I see it, the game should still apply all rules as though it was a single player and his posse of PCs.

I know that I for one play ten times better than any of my NPCs. The same would go for a friend. Being able to coordinate a combat strategy would shift the balance in most situations. And then there is the fact that you don't start the game with an NPC. Playing the game with two PCs would give you a distinct advantage that would need addressing in some way.
 
JJ86 said:
I know that I for one play ten times better than any of my NPCs. The same would go for a friend. Being able to coordinate a combat strategy would shift the balance in most situations. And then there is the fact that you don't start the game with an NPC. Playing the game with two PCs would give you a distinct advantage that would need addressing in some way.
Fair point. But even now, say in F2, you could start a new char, run off and recruit a few NPCs and load them up with uber weaponry and armour (simply steal these) and then the game would be a cakewalk. If people want to make cookie-cutter characters that will waltz through the game, as far as I'm concerned, that's their loss.

If they only allow 2-4 player co-op, and players weren't allowed to recruit NPCs in co-op mode, I'd say balance wouldn't be too hard to achieve. Another thing to keep in mind is experience. If it's shared between players, that means a 4 player party will only level at a quarter of the rate as a single player party. I guess it's hard to hypothesise when we don't even know how VB will breakdown experience and whatnot. Perhaps experience will even be shared amongst NPCs in your party.
 
Maybe it'll get canned as a feature well before Van Beuren gets released. Then maybe Van Beuren won't get released at all. Then maybe Interplay will shrivel up and die.

Just maybe.
 
[PCE said:
el_Prez]maybe they'll make an alternate story for co-op play.

I dunt think Interplay would have the resources to divert to doing even more work for that :-\. Dungeon Siege did it if I remember correct but Microsoft has more dollar bills to throw around than interplay.
 
lilfyffedawg said:
Dungeon Siege did it if I remember correct but Microsoft has more dollar bills to throw around than interplay.
No, at best, Dungeon Siege offered two half-assed stories/plots. No, it was more like two big maps, with stuff to kill scattered around. :twisted:
 
lilfyffedawg said:
ah, so I guess I never missed much by not loading the game online :).
Well, if you liked the singleplayer portion, and found it to be a gripping, entertaining adventure, then I guess you could say it's more of the same. :wink: If you found the SP somewhat lacking, well, join the club.
 
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