I know what are you going to say:
Coll but typical...
i accept suggests or new projects, I have the skills with c4d but i lack imagination. Send me someting in 2d and i will try to make it in 3d, i promise.
I accept any sort of critics, like: Always the same background?...
this is the answer: only concrete survives a nuclear explosion?
ok ok... i will make something bigger as background. My next project is:
VAULT ENTRANCE!!!! Give me a pair of days
I accept any sort of critics, like: Always the same background?...
this is the answer: only concrete survives a nuclear explosion?
ok ok... i will make something bigger as background. My next project is:
VAULT ENTRANCE!!!! Give me a pair of days
More textures. Don't use default options. LEARN to use the texturing tools and you will see dramatic decrease in modelling needs and a huge increase on the visual side. There is so much you can do with textures that simply overpower modelling.
Think that texturing is a way of modelling too (as it is). I personally use opacity maps and such to a very large scale. Faster, better and easy to change quickly. Othern that that it might be a pain in the ass to work on in the beginning, but it's not really that hard. The basics are quite simple.
________ Washington Medical Marijuana Dispensaries
Thx for the comment. I'm only a mont older with the c4d tool. And textures aren't my strongest but i'm doing my best to learn. I'm pausing the vault entrance to change to 3ds max. I think it could be more useful at long time. But I post here the last render i have.