My first day with The Temple of Elemental Evil

Gunslinger

Mildly Dipped
The phone rings. It's Friday one o'clock AM and I've got to get up tommorrow at eight for a behind-the-wheel lesson. I groggily tumble out of bed to pick the phone on my bedside.

"Whosdis?" I mutter.

"Steve, this is Tom," answers my cousin.

Yawn. "Why you calling me at-" I check the red glaring numbers on my digital clock- "one 'o'clock in the morning!" From my tone of voice, it's evident that I'm a normally deep sleeper.

"Five words: The Temple of Elemental Evil."

I bite back the unpleasant word I was about to say. Suddenly, I'm not so tired. "What?" I ask stupidly.

My cousin laughs. He works at an EB and I had asked him to reserve me a copy (sorta like an insider deal but perfectly legit). "I was just wondering if you'd like to play your copy."

I pause. One o'clock in the morning and I'll probably never get back to sleep. "You better not be shitting me, Tom," I attempt in my most serious badass voice that doesn't sound so threatening with a dry throat.

As an answer, my cousin holds up his cell phone receiver to his computer speakers. I hear some great ambiance background music and what sounds like a nifty spell effect. "I just cast Magic Missle," Tom states matter-of-factly.

"Oh shit."

"That's right," my cousin replies.

I convince my cousin to drive over to my house. An hour later, he's at my front door with a box. I look around discreetly before grabbing my prize and handing Tom fifty dollars for picking up my copy. I'm too excited; I close the door on Tom without thanking him.

It's now two o'clock and all thought of sleep has left me. I boot up my computer, tear open the box after drooling over the cover art, and pop the first disk into my cd-drive. "Would you like to install The Temple Of Elemental Evil right now?" a prompt box asks me. Hell yeah! I click (more like pound) on "Yes".

The installation screen starts up. I skip everything, clicking yes and yes and yes as necessary. Finally, the progress bar shows up and the game is installing all its goodness onto my harddrive. As I wait, my screen is filled with pictures of enemies, their statistics, skills, everything. I dare not blink.

Finally, after the game installs and my DirectX is updated, I start the game. The Atari logo shows up, followed by the bleak words of Troikagames. Then, the game loads up a cache and I'm greeted with a spiffy intro cinematic. My retinas are burnt at the multiple spell effects splattering upon my screen.

Whoa.

I'm shown the game menu and I click on New Game. I choose Normal mode (I'm not ready for Iron Man mode as of yet). I choose my alignment: Lawful Neutral. Then I'm shown a list of pre-made characters. I spend five minutes viewing the stats of multiple pregenerated characters before scoffing. Pfft, I can do better. So I go to the character creation screen with the intentions of making a character. I'm given two choices: roll for stats, or use a point buying system. Ultimately, I'd be given higher stats if I rolled rather than using point buying.

So I roll. 10, 9, 13, 15, 16, 11. Shit. That's not too good. I roll once more. Equally low scores. Shit, I say, shit! I'm not a stat-whore, mind you, but I've played D&D before and I know those are not good scores. Finally, after rolling about seventy times, I'm given some better decent stats. I place my higher skills into charisma, strength, and wisdom. Then, I choose my gender, height, hair color, race, and profession. My paladin is almost done. I then choose my portrait (a simple helmed warrior) and my character's voice. Then I spend five more minutes agonizing over a fantasy name. Gorm? No. Olger? Nah. Khazdan? Nope. Rhogar? Ugh. Finally, I opt for "Camaris" after a character from a Tad Williams book.

A good thirty minutes have gone by. Okay, now I've got to make three more characters to balance out my party. So I rush through and make a dwarf cleric, halfling rogue, and elven wizard. The game starts me off fighting a bandit and discovering the body of a dead priestess from Hommlet. I kill the bandit (cool, real time combat!) and then recover a gem off the priestess' body. Being Lawful Neutral, I head to Hommlet to notify the church.

So I head over the Hommlet and literally spend an hour just exploring the "small" town and interacting with the townspeople. I pickup a warrior and a mage to join my party, clear out the fog of war around the town, and get a few side quests (solving only one out of a handful).

I'm ready to find the location of a dungeon and do some sword play but then my dad opens the door. "You've got to take a behind-the-wheel lesson tommorrow, Steven," he says gruffly. I take the hint and reluctantly shut down my computer.

Okay, so after a relaxing five hours of sleep (ah, the life of a Roman soldier), I wake up at eight and take a behind-the-wheel lesson (which is basically a lesson that prepares me for my drivers lesson test) and I'm lucky that I don't manage to crash. When I get home, I eat my healthy breakfast of Coca-Cola and left over pizza before returning to The Temple of Elemental Evil.

So long sleep, hello ToEE!
 
Ok, for a guy not very much knowledgable in AD&D this game really has alot for me to learn (different spells, monsters, story etc etc..)..

So far I love it, TB in the game really made me love the game! Only one problem, I can't stop PLAYING !!!
 
Ratty didn't like it too much, judging from the review he posted a few months ago. I don't think many NMA'ers bought the game.

Here's a "30 second review" I posted on SA:

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Temple of Elemental Evil is a video game remake of the classic Greyhawk adventure module by Gary Gygax, in fact the first module ever made by him. Since I was barely 10 years old when it came out that doesn't mean much to me, but it seems mandatory to put it in any review of the game.

ToEE gets right the one thing that most other D&D games got wrong: combat. The combat system is turn-based, meaning no pause-and-play, no near-useless hot keys, and no more wondering why your character is swinging his sword 20 times in 5 seconds when he only has one attack per round. The variety of options for combat is pretty impressive, and because you actually have time to plan your tactics almost all of them are useful in the game. Spellcasting really shines, and surprisingly direct damage spells are usually the least useful. Casting Grease on a group of gnolls and having your fighters tear them up with halberds and attacks of opportunity is pretty sweet. Overall, I'd say ToEE has the best combat system I've seen in any D&D game.

The graphics and animations are excellent as well. Everything is crisp and clear looking - the backgrounds and spell effects are particularly well done, the animations are fluid and smooth, and little touches like trees blowing in the wind and insects crawling over the temple floor add a lot to the atmosphere.

The main drawback to ToEE is the generally poor dialogues, which mainly consist of you and an NPC trading one line replies until you get a quest or some needed info. It gets better the further into the game you get, but the beginning of the game is really dragged down by it. There are different dialogue choices that depend on your alignment, as well as your skill in various conversational skills you pick, but overall its fairly disappointing.

Character creation is pretty standard for a D&D game, but it does have the bonus of changing the preludes for your party depending on your party's alignment, as well as affecting the endings you recieve on completing the game. While the preludes are pretty short, it's a nice touch.

If you're a fan of the Baldur's Gate or Icewind Dale series or just like combat intensive games, you'll probably love Temple of Elemental Evil.

4/5 Stars
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Not too good, but it's just supposed to be a quicky review.
 
Yeah, I was pretty disappointed with it. But right now I'm in the process of...ummm..."obtaining" it, so I'll play it seriously once I have my own copy. I doubt it will change my mind, though. Troika screwed up - again.
 
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