I'm sure I'm not the only one who's had this problem. Poison seems to have a 100% fatality rating amongst my companion NPCs. What's more, they're wholly reluctant to do anything about it. They won't use antivenom (and of course, you can't use it on them), and using a Stimpack on them to try to keep them from going gently into that good night seems to instantly inflict a heavy amount of hitpoint damage-- usually enough to drop them outright, which, as I'm playing on Hardcore, is unacceptable.
I've read up a bit on this, and I'm aware that it's probably a 1.02 patch issue. I've even found a few "workarounds," but they're all needlessly complicated. I was hoping someone here would be able to do better, or would at least know more. I really don't want to have to choose between sending my companions back to base after every fight, completely bypassing all poison-inflicting enemies, or uninstalling the patch.
I've read up a bit on this, and I'm aware that it's probably a 1.02 patch issue. I've even found a few "workarounds," but they're all needlessly complicated. I was hoping someone here would be able to do better, or would at least know more. I really don't want to have to choose between sending my companions back to base after every fight, completely bypassing all poison-inflicting enemies, or uninstalling the patch.