My idea about Akimbo, burst fire, and TB matters

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I know that those such thing have been posted. But i simply can't find them, so here it is:

AKIMBO (aka Gunslinger aka Dual Guns aka wielding two weapons one at each hand, aka {insert yours here))

Some people says that Akimbo is impossible to do effectively, some other say it useless, and of coouursee some people think thats cool!!!

I think that we should give an oppourtunity to it, say wielding two weapons, limited to small arms. But the problem is the "catch". What deficiencies it have???

I think it is as simple as this, They will be counted for different weapon each, meaning that the minimum strength requirement will be from total of the two weapons (sorry, bad english i have here). I mean, two 10MMs will have 8 as MIN ST instead of 4. If the character's strength didn't satisfy, we simply take the old school STR penalty to accuracy( -20% to accuracy for each STR point)

And of course it'll take both hand slot and reloading took longer for the added realism.

BURST FIRE
Its simple, some weapons should have tri-burst/two-burst ability.
As an addition, we include "Short burst dicipline" Perk so that for the other weapon who dont have tri-burst (Bozar...) the option for short burst is available (i dont mean 3-round for Bozar, it is more like 5-round for bozar, or anything else according to in-real-life short burst ability).

And OF COURSE miniguns cannot be short-bursted!!!!

TURN BASE System
I think, based on my experience playing JA2, we should have the ability to "reserve" remaining action point rather than forcing it to be added as AC modifier.

Moreover i think we sould have the ability to "Interrupt" enemy movement by means of "Reserved" action point. This is I think in conjunction in real life that someone spent his time avoiding the attacks (increasing te AC) or retaliate (reserved AC). The interrupt system itself I haven't think about, perhaps like JA2.

The main reason for me to suggest Reserve AP is so that we can make actions that take a long time (perhaps 10 AP for reloading muskets, which 10 AP would be impossible for those with low Agility)

What do you think bout this???


In God we Trust
 
>I know that those such thing
>have been posted. But i
>simply can't find them, so
>here it is:

Nih langsung gua bales!!!! (It's Indonesian, but he'll understand)

>AKIMBO (aka Gunslinger aka Dual Guns
>aka wielding two weapons one
>at each hand, aka {insert
>yours here))
>
>Some people says that Akimbo is
>impossible to do effectively, some
>other say it useless, and
>of coouursee some people think
>thats cool!!!

In right person (some ambidexter guy) IT IS USEFUL as long you didn't shoot the gun simultaneously. So it don't have any advantage than single handed shot except you got more bullets than in mag. Prince Rupert from England is an excellent akimbo shooter with his flintlock gun.

>I think that we should give
>an oppourtunity to it, say
>wielding two weapons, limited to
>small arms. But the problem
>is the "catch". What deficiencies
>it have???
>
>I think it is as simple
>as this, They will be
>counted for different weapon each,
>meaning that the minimum strength
>requirement will be from total
>of the two weapons (sorry,
>bad english i have here).
>I mean, two 10MMs will
>have 8 as MIN ST
>instead of 4. If the
>character's strength didn't satisfy, we
>simply take the old school
>STR penalty to accuracy( -20%
>to accuracy for each STR
>point)

That's cool. But -40% for accuracy. It's more logic.

>And of course it'll take both
>hand slot and reloading took
>longer for the added realism.

Just like in JA. 10 AP to reload 2 pistols. 5 AP to reload one.

>BURST FIRE
>Its simple, some weapons should have
>tri-burst/two-burst ability.
>As an addition, we include "Short
>burst dicipline" Perk so that
>for the other weapon who
>dont have tri-burst (Bozar...) the
>option for short burst is
>available (i dont mean 3-round
>for Bozar, it is more
>like 5-round for bozar, or
>anything else according to in-real-life
>short burst ability).

I think it's not useful BFM. Except with G11 with 2000 round per second so virtually you could fire 3 burst as fast as single shot with same accuracy.

>And OF COURSE miniguns cannot be
>short-bursted!!!!

Agree with this. Why carry minigun if you wanna single shot anyway.

>TURN BASE System
>I think, based on my experience
>playing JA2, we should have
>the ability to "reserve" remaining
>action point rather than forcing
>it to be added as
>AC modifier.
>
>Moreover i think we sould have
>the ability to "Interrupt" enemy
>movement by means of "Reserved"
>action point. This is I
>think in conjunction in real
>life that someone spent his
>time avoiding the attacks (increasing
>te AC) or retaliate (reserved
>AC). The interrupt system itself
>I haven't think about, perhaps
>like JA2.
>
>The main reason for me to
>suggest Reserve AP is so
>that we can make actions
>that take a long time
>(perhaps 10 AP for reloading
>muskets, which 10 AP would
>be impossible for those with
>low Agility)
>
>What do you think bout this???
>

Emmm!!!! Reserve AP? I think this only useful in XCOM. Instead i suggest if we got 8AP and wanna do something requires 10 AP, we do that next turn. And next turn we started with 6 AP. That's more like it.


>
>In God we Trust

"Same Here....."
 
>
>Nih langsung gua bales!!!! (It's Indonesian,
>but he'll understand)
>

Eh loe ONLINE bareng ama gua yach!!! Sialan loe!!! NIH LANGSUNG GUA BALES!!!!(Its Indoesian but he'll understand)

>In right person (some ambidexter guy)
>IT IS USEFUL as long
>you didn't shoot the gun
>simultaneously. So it don't have
>any advantage than single handed
>shot except you got more
>bullets than in mag. Prince
>Rupert from England is an
>excellent akimbo shooter with his
>flintlock gun.
>
So...

>>I think that we should give
>>an oppourtunity to it, say
>>wielding two weapons, limited to
>>small arms. But the problem
>>is the "catch". What deficiencies
>>it have???
>>
>>I think it is as simple
>>as this, They will be
>>counted for different weapon each,
>>meaning that the minimum strength
>>requirement will be from total
>>of the two weapons (sorry,
>>bad english i have here).
>>I mean, two 10MMs will
>>have 8 as MIN ST
>>instead of 4. If the
>>character's strength didn't satisfy, we
>>simply take the old school
>>STR penalty to accuracy( -20%
>>to accuracy for each STR
>>point)
>
>That's cool. But -40% for accuracy.
>It's more logic.

Actually, It think -20% better, By gods, if you wield two DE (MIN ST 6) Even if you're heroic , You will still lose 40% accuracy
>
>>And of course it'll take both
>>hand slot and reloading took
>>longer for the added realism.
>
>Just like in JA. 10 AP
>to reload 2 pistols. 5
>AP to reload one.
>
Uh-huh...

>>BURST FIRE
>>Its simple, some weapons should have
>>tri-burst/two-burst ability.
>>As an addition, we include "Short
>>burst dicipline" Perk so that
>>for the other weapon who
>>dont have tri-burst (Bozar...) the
>>option for short burst is
>>available (i dont mean 3-round
>>for Bozar, it is more
>>like 5-round for bozar, or
>>anything else according to in-real-life
>>short burst ability).
>
>I think it's not useful BFM.
>Except with G11 with 2000
>round per second so virtually
>you could fire 3 burst
>as fast as single shot
>with same accuracy.
What about those FNFALs??? Tri burst should give more control on both accuracy AND bullets!!! (7.62 is rare... i think)

>
>>And OF COURSE miniguns cannot be
>>short-bursted!!!!
>
>Agree with this. Why carry minigun
>if you wanna single shot
>anyway.
>
>>TURN BASE System
>>I think, based on my experience
>>playing JA2, we should have
>>the ability to "reserve" remaining
>>action point rather than forcing
>>it to be added as
>>AC modifier.
>>
>>Moreover i think we sould have
>>the ability to "Interrupt" enemy
>>movement by means of "Reserved"
>>action point. This is I
>>think in conjunction in real
>>life that someone spent his
>>time avoiding the attacks (increasing
>>te AC) or retaliate (reserved
>>AC). The interrupt system itself
>>I haven't think about, perhaps
>>like JA2.
>>
>>The main reason for me to
>>suggest Reserve AP is so
>>that we can make actions
>>that take a long time
>>(perhaps 10 AP for reloading
>>muskets, which 10 AP would
>>be impossible for those with
>>low Agility)
>>
>>What do you think bout this???
>>
>
>Emmm!!!! Reserve AP? I think this
>only useful in XCOM. Instead
>i suggest if we got
>8AP and wanna do something
>requires 10 AP, we do
>that next turn. And next
>turn we started with 6
>AP. That's more like it.
>
How bout Reserve AP to Interrupt enemy???
>
>
>>
>>In God we Trust
>
>"Same Here....."

Sudahkah anda sholat tepat waktu hari ini???

In God we Trust
 
FN-FAL available in single shot and full auto only!! Don't have any 3 burst thingy!! Besides it's RPG, not a Flashpoint FPS.
Interrupt enemy!! Hey! This is Fallout! NOT X-COM or JA?

How about Tri Burst for Bakiak?

Sholat tepat waktu? Kagak! (Kagak Sholat! Becanda....ha....ha...)
With 3 minutes tolerance.
 
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