my mods that use sfall globals

Nirran

Vault Senior Citizen
Modder
all of them have been updated to use the integer id's(makes them a little faster),because of this previous saved games that had my mods installed will error if the newest versions are installed and the save games are loaded,new games wont be affected

edit : to clarify,all of my sfall mods use these globals,every other mod that requiers sfall use these globals

Nirran
 
Love your website, and all the new scripts you created. Gotta say if it wasn't for you I would have given fallout 2 to my kids as a frisbee long ago. Just wanted you to know I love the work you do, and please keep it up, because I'm very sure there are many more like me. MM rules for best fallout 2 mod, but your work is in a class of its own. YOU RULE :D
 
wow thank you,i love scripting and playing,i wont stop with fallout 2 untill i am completely bored

thanks again

edit : in all fairness,my sfall mods would not even be possible without sfall,kudos to Timeslip for an awesome engine manipulation mod

Nirran
 
all of my perk mods had a spelling error in the ini files,corrected it,upload all the mods

edit : in an effort to make the end user aware when he has a conflict,i have renamed all my sfall hook scripts to the hs_ version,as most mods that use hook scripts use the hard names(hs_ondeath for instance) the user will know when they over-write one of those files,all of my mods have been altered to reflect this

edit : as hs_ versions always over-ride the gl_ named versions,it is not strickly neccessary to delete the gl_ version,but those that want to,the files these replace are
Code:
gl_damage
gl_ondeath
gl_to_hit
gl_skill_books
gl_death_animation

edit : my mods are now changed to reflect this(i was force to use register_hook with gl_ scripts because of a bug,then are all now hs_ versions,please delete files as neccessary)

Nirran
 
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