My Two Cents - An Overly Long Comparison Piece

PetrolMan

First time out of the vault
A quick introduction. I have played Fallout 1 and 2. I actually just started a Fallout 1 character shortly before 3 came out. I also enjoy Fallout 3. A lot. It's one of the better games I've played recently.

And I know there are a countless numbers of "What's Wrong with Fallout 3" threads but I can't help myself. If you are tired of them, you may want to quit reading.

I have not completed the main quest in Fallout 3, intentionally. I was unfortunate enough, or perhaps fortunate enough, to find out a bit about the ending. So, I've been delaying the main quest in order to explore and complete some of the side quests. I don't remember ever having to do this in the original games. There was a more natural flow to how you got involved in side quests. The main quest would lead you to a new area where you would meet people and they may or may not have something they needed done. In FO3, I find myself having to hunt down side quests.

I am conflicted with regards to the VATS system. VATS isn't a bad system but there was so much more to the combat setup in FO/FO2. In FO2, you could die in the Temple of Trials if you didn't figure out that you shouldn't go up to a giant ant and trade blows with the thing a la Rocky movies. You had to use you action points wisely and move around. This element is completely gone. APs were for more than just shooting a gun or swinging a knife. But that is all gone. Also, in FO/FO2 if you ran out of action points you weren't going to be doing anything. In FO3, all that happens is you are forced to use a terrible FPS mode. I am not advocating a turn based game over a real time or vice versa, I simply wish some of the elements that made the turn based so interesting hadn't been overlooked.

I find the quests pretty repetitive. What was always so interesting in FO/FO2 was the inventive ways that quests could be completed. Since you couldn't master everything in FO/FO2, the quests had to be kind of open in order to allow a variety of characters to complete them.

Which leads to... the unimaginative and limited dialog in FO3. Not too much needs to be said here. I think this problem is pretty self-evident. Even some of the throw away popups in the old games have more personality than many of the speeches in FO3. I think this is actually a problem with how "immersive" Bethesda wanted the game to be. FO/FO2 presented the player with dialog that wasn't simply "Yes, I'll help you. / Go to hell, I won't help you." The dialog had personality outside of your own intentions. You were role-playing, but it's like you character had some personality of his own that you couldn't quite control. I don't know, hard to explain, but in end something just ain't right.

The areas are repetitive. This is particularly bad because FO/FO2 were pretty repetitive but they felt like they had more variety. In FO3, I know exactly what every sewer, every office building and every shack is basically going to look like. I remember the first time I walked into New Reno in FO2. Not likely to happen with anything in FO3. That being said, I do kind of enjoy seeing the wasteland scenery in FO3. And that being said, I do not enjoy dungeon crawls.

Some more minor complaints: The schematic weapons are cartoonish. They feel like something that ACME should deliver to Wiley Coyote. I've never put on clothes and felt my self more capable of some task. This is just too silly for an RPG like Fallout. In fantasy games, fine, but not in Fallout. I'll even justify to myself a charisma increase when you have a suit on, or a perception increase with a baseball cap (keeps the sun out of your eyes, right?... right?) but that is about as far as I can go.

Well, this has already gotten absurdly long and I'm not sure I'm even really done complaining yet but I need to stop. Fallout 3 is a good game. Pretty fun. But Fallout 1 and 2 had a certain something about them that made them so great. They had a sense of humor about them but were also very serious at the same time. Fallout 3 feels like somebody tried to copy the atmosphere of the first two games and got pieces of it right, but somehow missed the soul of the games. Fallout 3 feels like it was made by people who didn't truly understand what was so original and great about the first two games.

I remember moments from the first games like getting into the boxing ring in New Reno, or going the Glow for the first time, or even just seeing the talking head of the Enclave soldier for the first time. Nothing about Fallout 3 strikes me as memorable currently except for maybe some of the scenery, like first walking into the Washington Mall. And honestly, I could have looked at the game art to have that kind of experience.

Sorry about the length of this post, I got a bit carried away.

PetrolMan
 
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The one thing Bethesda utterly fails at over all others is that they have no idea how to build a game that has pacing.

They want you to just wander aimlessly around.

As you mentioned, in the original games, the main quest would lead you through the various towns, and thus various side-quests. The pacing was right.

They have no idea how to make a game that has pacing. They just stick you in a huge environment, and make the enemies scale to fit your level, because that's far easier than actually desgining a deep game that has pacing.
 
Another Thing...

Speaking of pacing, I've already reached level 20 in the game and that is kind of disappointing. The leveling is simply way to quick.
 
Ah yes i totally agree on the pacing and yeah leveling is very fast in fact it should not be so soon to cap since the difficulty level of enemies does not seem to be a problem. The way you move through the world in fallout 3 reminds me of a giant loop of go from Arroyo to San Fran then to Navarro. You always know where you need to go even if your new there because of billy the compass. Part of the soul I felt was lacking however was there being generally very few moments where I felt empathy.
 
Beating a Dead Horse

I reached level 20 not too long ago and I have yet to come across a challenging enemy. There were moments early in the game that I really enjoyed because I couldn't just run up to a group of raiders and play John Rambo. I had to use cover and let them come after me in order to avoid an early death in the wastes. After level 5 or 6, this element basically disappears. The Yao Guai and Deathclaws were the only real threats after that mostly because of their speed but now even they are a joke. For gods sake, I have over 300 stimpacks saved up simply because I never really use them.

I also just realized that the reason I've never really bothered using Mentats or similar drugs in this game is because they are essentially useless. Because the abilities have been capped at 100, SPECIAL no longer really affects your abilities as much. So even if I decided to take Mentats to increase my science ability, I only really stand to gain maybe five points. And since science checks only come in intervals of 25 what the hell difference is it going to make.

If you had told me before I ever played Fallout 3 that the abilities system had been changed I would have likely said it wasn't too big of a deal. Now that I've played Fallout 3 though, a series of small changes seems to have created a pretty gross imbalance in the game.

Fighting Super Mutants feels like clubbing baby seals at this point in the game. They are an inconvenience that is only slightly more deadly than a RadRoach. That is simply stupid and wrong and not how Fallout is supposed to be.

This is already longer than it should be but I have one more complaint. I haven't seen a single Mutant with a Flamer. I've seen one with a Gatling Laser. I've seen just a handful with Miniguns and Rocket Launcers. If I see a Super Mutant they have a hunting rifle. If I see a Super Mutant Brute they have an Assault Rifle. If I see a Super Mutant Master chances are they have a Chinese Assault Rifle. Would it have killed somebody to give the mutants some variety...

Enough.

PetrolMan

Quick Edit: I know I can up the difficulty of the game but I kind of feel that I shouldn't have to. This is a balance issue that increasing the difficulty may make less apparent but won't fix.
 
Yeah, where are those creatures that would break you in half at your level 20 with Power armour on in just 1-2 shots. like in FO1/2?
 
While I always disliked the Enclave in Fallout 2 (I thought the Hubologists would've been more interesting as the ultimate bad guys), there were some moments in and around Navarro that were fun.

If you played the system right and had your weapon skills and perks maxed out you could storm Navarro and slaughter everyone, but it was never completely without risk. More often there would be times, even as a high-level character, I would try to avoid those Enclave patrols in the wasteland, because I knew I had a significant chance of getting killed.
 
I barely survived my Navarro storm the first time I tried it. The turrets are evil - power armour means nothing to them, and a nice critical with a gauss rifle to the CPU would not necessarily kill them either. It's almost too much of a challenge.
 
Ausdoerrt said:
I barely survived my Navarro storm the first time I tried it. The turrets are evil - power armour means nothing to them, and a nice critical with a gauss rifle to the CPU would not necessarily kill them either. It's almost too much of a challenge.

With a sniper character (with the Sniper perk) with a gauss rifle and high Sneak you can wipe out the entire base pretty easily, because you can pick off the defenders one by one. It isn't perfect, though. If you don't make the kill in a single turn, nearby defenders will attack.

Still, that's assuming you build your character to be a death machine, and put off going to Navarro until you get the Sniper perk.
 
I believe I was playing a thief or a talker at the time. I find "death machine" characters boring. There is definitely always a chance that you die at Navarro.
 
DexterMorgan said:
Anyone notice that Giant RadScorpions are actually far tougher than super mutants?

Not really, if you get in close with a combat shotgun you can take them down two or three hits usually.

Actually the same can be said for just about everything. I think the most challenging enemy I've found in the so far are the Deathclaw (finally found some) and the sentry bot. That missle launcher/minigun combo is brutal.
 
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