MY vision of FO3

TheWesDude

Sonny, I Watched the Vault Bein' Built!
since i dont want to dig up an old thread for being accused of An Corp'ing a thread...

here is MY view of FO3

1) isometric should be the primary view. there may be some third person or first person views, but isometric or top-down should be the primary view for how things happen. this is a stape for the look and feel

2) turn based. this is the second part of what makes it so good. you have time to think and plan strategy for how to approach fights, how to setup your followers, and how to pick your weapons for the right job.

3) the basic AP and targetted shooting mechanics should be maintained.

these 3 things are what keep fallout, fallout. its a very good mechanisim and should not be altered.

if its a prequel it would be just fine and probably preferrable. maybe have it end where you are the guy who finds the military base in FO1 and starts "dipping" people to make mutants. great ending if you ask me, which you probably didnt.

weapons: weapons and variety are great. lots of cool things and they all work just fine.

armor: biggest thing i would like to see to help melee chars is the following

Kinetic And Energy Dispersal Armor = KAEDA. the faster an object moves or if its energy based, it would absorb a LOT of the damage. would be a somewhat light armor but lacks the advanced stuff from heavier armors to make it easier to use big guns or energy weapons as you dont have the aiming features built into the armor. its made for melee chars. so if you use a light or melee weapon, bigger/more powerful the gun the less damage you take. slower/melee weapons being "slow" and "low power" in comparison wouldnt be effected because its the wrong type. say you would get 4x your perception max for using these light armors because you would be "shooting from the hip" as it were to give a real penalty and prevent abuse.

Story:

bigger and more convulated with lots of excess quests with different ways to do lots of them depending upon char skills. for the main ones you should be able to repair/science, shoot, stealth your way through. plus some quests that only work on different templates.

/discuss
 
TheWesDude said:
since i dont want to dig up an old thread for being accused of An Corp'ing a thread...

here is MY view of FO3

1) isometric should be the primary view. there may be some third person or first person views, but isometric or top-down should be the primary view for how things happen. this is a stape for the look and feel

2) turn based. this is the second part of what makes it so good. you have time to think and plan strategy for how to approach fights, how to setup your followers, and how to pick your weapons for the right job.

3) the basic AP and targetted shooting mechanics should be maintained.

these 3 things are what keep fallout, fallout. its a very good mechanisim and should not be altered.

They should be altered to enhance things left out from last time. Leaving them alone will not make an FO game good. It will only make it old.

if its a prequel it would be just fine and probably preferrable. maybe have it end where you are the guy who finds the military base in FO1 and starts "dipping" people to make mutants. great ending if you ask me, which you probably didnt.

In order to have an ending guaranteed like that the game would have to be horrifyingly linear. Let's hope they don't decide to do something like that.

weapons: weapons and variety are great. lots of cool things and they all work just fine.

This makes no sense. Details?

armor: biggest thing i would like to see to help melee chars is the following

Kinetic And Energy Dispersal Armor = KAEDA.

It should be called KEDA or KDA. Kinetics is a form of energy, no need to restate the point in the same acronym.

the faster an object moves or if its energy based, it would absorb a LOT of the damage. would be a somewhat light armor but lacks the advanced stuff from heavier armors to make it easier to use big guns or energy weapons as you dont have the aiming features built into the armor.

What are you talking about? The only way in which Power Armor helped aim was by raising ST. (Removing penalties for weaker players.) Finally, the armor makes no sense on a practical level. Why would someone mass produce this armor when it has no place in a modern war?

its made for melee chars. so if you use a light or melee weapon, bigger/more powerful the gun the less damage you take. slower/melee weapons being "slow" and "low power" in comparison wouldnt be effected because its the wrong type. say you would get 4x your perception max for using these light armors because you would be "shooting from the hip" as it were to give a real penalty and prevent abuse.

None of that made sense. You need to elaborate your ideas. How would holding a melee weapon reduce the damage you take, why would the effectiveness of the armor increase because the enemy is using a larger weapon?

Story:

bigger and more convulated with lots of excess quests with different ways to do lots of them depending upon char skills. for the main ones you should be able to repair/science, shoot, stealth your way through. plus some quests that only work on different templates.

This is all a given, but the ending you said you wanted would allow none of this.
 
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In order to have an ending guaranteed like that the game would have to be horrifyingly linear. Let's hope they don't decide to do something like that.
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FO 1 and 2 had pretty linear endings didnt they :)

about the weapons i was saying the selection they had in 1 and 2 were pretty good and didnt have any rocking ideas for new ones.

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It should be called KEDA or KDA. Kinetics is a form of energy, no need to restate the point in the same acronym.
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i meant the E for energy from energy type weapons.

Kinetic would be bullet/projectile, and the Energy would be laser/plasma based weapons.

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What are you talking about? The only way in which Power Armor helped aim was by raising ST.
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who says it has to be the exact same mechanics for FO3? it would be a new dynamic to really make it worthwhile... without powerarmor you couldnt aim very well with big/energy guns, and with the KEADA it would be the same, to properly use the big guns/energy you would need power armor.

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None of that made sense. You need to elaborate your ideas. How would holding a melee weapon reduce the damage you take, why would the effectiveness of the armor increase because the enemy is using a larger weapon?
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errr.... see this is how i envisoned it.

big guns/energy weapons = power armor which is str bonus and lets you use your skill ratings for the skills.

melee weapons = KAEDA. now KAEDA would be slightly better than power armor to account for having to get into melee and probably do something like give you extra movement APs or something to help you get into melee.

but for big guns/energy weapons you would need the powerarmor otherwise you wouldnt get the full benifit of the related skills because the armor would have a like HUD or something to help with aiming that would be lacking without that armor.

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This is all a given, but the ending you said you wanted would allow none of this.
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the ending itself may be static, but there should be multiple avenues to GET there. like a way to get around the robots by using science/repair, getting to the special elevator down by using lockpicks and doing some quests to get them, and being able to shoot your way down.
 
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