TheWesDude
Sonny, I Watched the Vault Bein' Built!
since i dont want to dig up an old thread for being accused of An Corp'ing a thread...
here is MY view of FO3
1) isometric should be the primary view. there may be some third person or first person views, but isometric or top-down should be the primary view for how things happen. this is a stape for the look and feel
2) turn based. this is the second part of what makes it so good. you have time to think and plan strategy for how to approach fights, how to setup your followers, and how to pick your weapons for the right job.
3) the basic AP and targetted shooting mechanics should be maintained.
these 3 things are what keep fallout, fallout. its a very good mechanisim and should not be altered.
if its a prequel it would be just fine and probably preferrable. maybe have it end where you are the guy who finds the military base in FO1 and starts "dipping" people to make mutants. great ending if you ask me, which you probably didnt.
weapons: weapons and variety are great. lots of cool things and they all work just fine.
armor: biggest thing i would like to see to help melee chars is the following
Kinetic And Energy Dispersal Armor = KAEDA. the faster an object moves or if its energy based, it would absorb a LOT of the damage. would be a somewhat light armor but lacks the advanced stuff from heavier armors to make it easier to use big guns or energy weapons as you dont have the aiming features built into the armor. its made for melee chars. so if you use a light or melee weapon, bigger/more powerful the gun the less damage you take. slower/melee weapons being "slow" and "low power" in comparison wouldnt be effected because its the wrong type. say you would get 4x your perception max for using these light armors because you would be "shooting from the hip" as it were to give a real penalty and prevent abuse.
Story:
bigger and more convulated with lots of excess quests with different ways to do lots of them depending upon char skills. for the main ones you should be able to repair/science, shoot, stealth your way through. plus some quests that only work on different templates.
/discuss
here is MY view of FO3
1) isometric should be the primary view. there may be some third person or first person views, but isometric or top-down should be the primary view for how things happen. this is a stape for the look and feel
2) turn based. this is the second part of what makes it so good. you have time to think and plan strategy for how to approach fights, how to setup your followers, and how to pick your weapons for the right job.
3) the basic AP and targetted shooting mechanics should be maintained.
these 3 things are what keep fallout, fallout. its a very good mechanisim and should not be altered.
if its a prequel it would be just fine and probably preferrable. maybe have it end where you are the guy who finds the military base in FO1 and starts "dipping" people to make mutants. great ending if you ask me, which you probably didnt.
weapons: weapons and variety are great. lots of cool things and they all work just fine.
armor: biggest thing i would like to see to help melee chars is the following
Kinetic And Energy Dispersal Armor = KAEDA. the faster an object moves or if its energy based, it would absorb a LOT of the damage. would be a somewhat light armor but lacks the advanced stuff from heavier armors to make it easier to use big guns or energy weapons as you dont have the aiming features built into the armor. its made for melee chars. so if you use a light or melee weapon, bigger/more powerful the gun the less damage you take. slower/melee weapons being "slow" and "low power" in comparison wouldnt be effected because its the wrong type. say you would get 4x your perception max for using these light armors because you would be "shooting from the hip" as it were to give a real penalty and prevent abuse.
Story:
bigger and more convulated with lots of excess quests with different ways to do lots of them depending upon char skills. for the main ones you should be able to repair/science, shoot, stealth your way through. plus some quests that only work on different templates.
/discuss