Hi,
I took on the ambitious task of creating a Fallout 2 mod that would provide a consistent, at least half-realistic weapon damage.
I quickly modded a 10mm SMG just to check how the game calculates damage in practice. For ease of calculation, I set the min and max damage to 102 (as the test target would be a slaver wearing Leather armor with DT=2, DR=25, so after substracting the DT it would leave a round 100 damage). First, to negate any DR modifier, I set the ammo to -100 DR. The two damage modifiers were set to 1/1.
As predicted, the slaver got 100 damage each time I shot him (excluding criticals, yum yum )
But then, when I changed the ammo DR to -25 (I figured it would still cancel the armor's DR), he started getting... 70 points of damage.
I started to experiment. Ammo DR set to 0 produced 45 dmg. DR -10 gives 55 damage. Everything below DR -55 gives 100 again.
I observed a regularity - for every point of ammo DR below 0 the damage rises 1 point from 45 onwards...
The basic question is... What am I missing? Seems I don't get the equations right...
any help would be very appreciated
I took on the ambitious task of creating a Fallout 2 mod that would provide a consistent, at least half-realistic weapon damage.
I quickly modded a 10mm SMG just to check how the game calculates damage in practice. For ease of calculation, I set the min and max damage to 102 (as the test target would be a slaver wearing Leather armor with DT=2, DR=25, so after substracting the DT it would leave a round 100 damage). First, to negate any DR modifier, I set the ammo to -100 DR. The two damage modifiers were set to 1/1.
As predicted, the slaver got 100 damage each time I shot him (excluding criticals, yum yum )
But then, when I changed the ammo DR to -25 (I figured it would still cancel the armor's DR), he started getting... 70 points of damage.
I started to experiment. Ammo DR set to 0 produced 45 dmg. DR -10 gives 55 damage. Everything below DR -55 gives 100 again.
I observed a regularity - for every point of ammo DR below 0 the damage rises 1 point from 45 onwards...
The basic question is... What am I missing? Seems I don't get the equations right...
any help would be very appreciated