quietfanatic
Ancient One
I have a simple elevator which mainly uses waypoints, play wave,
alive at zone and switch OSS to move entities.
The massive {I have to copy it once for each entity} trigger works well once, but on the second time the switch's do not need to be pulled. Basically resetting hinges on the triggers:
Elevator(Preserve)
CONDITIONS
OSS-console1-Checked \ unitx HP>0 at zone1
ACTIONS
play wave \ B wait 2 second \ move unitx to wayx \ force view PI 1 on console2
Reset(Preserve)
CONDITIONS
OSS-console1-Checked
ACTIONS
B wait 1 second \ Set OSS-Unchecked
And likewise for the second floor.
I thought this would work but on the second time the entities get moved as soon as they enter the zone. How can I change back the switches OSS and get this trigger to work?
Any ideas anyone?
quietfanatic
interesting fact {1000 AP entities I edit teleport across large distances without being detected by zones eg. they can run across death zone lava without frying.} [/list]
alive at zone and switch OSS to move entities.
The massive {I have to copy it once for each entity} trigger works well once, but on the second time the switch's do not need to be pulled. Basically resetting hinges on the triggers:
Elevator(Preserve)
CONDITIONS
OSS-console1-Checked \ unitx HP>0 at zone1
ACTIONS
play wave \ B wait 2 second \ move unitx to wayx \ force view PI 1 on console2
Reset(Preserve)
CONDITIONS
OSS-console1-Checked
ACTIONS
B wait 1 second \ Set OSS-Unchecked
And likewise for the second floor.
I thought this would work but on the second time the entities get moved as soon as they enter the zone. How can I change back the switches OSS and get this trigger to work?
Any ideas anyone?
quietfanatic
interesting fact {1000 AP entities I edit teleport across large distances without being detected by zones eg. they can run across death zone lava without frying.} [/list]