Need HELP with mission 5 or 6 plz read..

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
okay i dunno which one it is exactly but im in the level where i have to fight those beast lords for the first time. im supposed to rescue some little girl but i dont have a clue where the townhall is.

and then i have to disarm that bomb in the generator room..umm how d i do that even if i turn the light of they still start the count down fpor the bomb and i cant disarm the explovives..PLZ help me:)

btw what ever happend to the brotherhood they used to rock now there nothing but slave drivers. Kinda like post nuclear nazis i guess:P
 
>okay i dunno which one it
>is exactly but im in
>the level where i have
>to fight those beast lords
>for the first time. im
>supposed to rescue some little
>girl but i dont have
>a clue where the townhall
>is.
>

townhall is located just to the left of the house where the governer is located. My char had a 110% sneak at that time, it was funny going everywhere...

dang I miss silencers :(

>and then i have to disarm
>that bomb in the generator
>room..umm how d i do
>that even if i turn
>the light of they still
>start the count down fpor
>the bomb and i cant
>disarm the explovives..PLZ help me:)
>

this is not tough. Turn off the lights, then rush inside. Kill the commander (it's a she, patroling in room) to prevent her detonating the bombs. If she triggers them you'll have 60 seconds for disarming. I just went into turn based mode, started shooting at everyone and my bomber went straight to the bombs, for disarm

>
>btw what ever happend to the
>brotherhood they used to rock
>now there nothing but slave
>drivers. Kinda like post nuclear
>nazis i guess:P

that's a long discussion... I also think this is lame

--
Miroslav, miroslav@gamestats.com
No Mutants Allowed - Fallout WebSite
http://fallout.gamestats.com/
 
k got the girl even tough it dont update your mission log of what to do after you get her.
anyway you sure its the commander that triggers the bombs cuz i think i once killed her before the cont down started..

how high is your bomb skill to disarm them?
 
miroslav posted:

dang I miss silencers

This mission needs Delta, SAS Counterrevolutionary Warfare Wing, US Navy's DEVGROUP, and any other high speed low drag types that specializes expediting hostage situations by greasing the insurgents holding these innocent folks in a rather grand
manner that makes CNN and the front page of Soldier of Fortune.

Hell yeah. They could ahve taken a hint for the folks who did Jagged Alliance.

What FOT needs (maybe they can do some sort of add on CD or two besides the preorder bonus mission) is a good supressed subgun or handgun like the MP5SD series, L34 Sterling, or even Gemtech's upper for the Colt SMG. Even better surpressed rifles with the Russian VAL/VSS or Grendel but firing fat subosnic rounds; not too much for long range accuracy but a spitzer projectile hitting a human (mutie, ghoulie, or those motherf#$%king dEathclaws) beats a round nosed pistol load.

Flash grenades seem to work okay but the effects don't last enough for my tastes in CTB (haven't tried the game in traditional turn based).


this is not tough. Turn off the lights, then rush inside. Kill the commander (it's a she, patroling in room) to prevent her detonating the bombs. If she triggers them you'll have 60 seconds for disarming. I just went into turn based mode, started shooting at everyone and my bomber went straight to the bombs, for disarm

In the firefight though more often than not one generator gets scragged and most of the hostages get greased in the exchange of fire? Why can't they goddamn take cover like normal people when supersonic high speed copper jacketed lead is moving towards your direction ;)?

My problem with this mission is not killing the alarm or rescuing the mayor's daughter. It's trying to find that warhero dude held up in Quincy's hoosegow? Where the high holy f#$%k is that medal wearing sumbitch? Is it in the prisong courtyard with the scaffold? Because I can't get to the area where the Beastie Boys hold their ugly necktie dinner parties (dynamite doesn't work and where's the key then all missions generally have keys to doors that can't be opened since lockpicking doesn't seem to be as useful aside from opening the occasional locked crate or door).

Second is trying to help out the ghouls. Elliot wants you to stand and fight (?) when the Deathclaws come in and get the Radiation Mambo Kings' wimmenfolk from Quincy's whorehouse.

Getting into a firefight with ghouls and dealthclaws obviously leads to blue on blue and then goddamnit you have to kill them.

And I hate to shoot people when I don't have to because it waste rounds beasue it means I ahve to kill more people to repalce the ammo that I used or hauling ass back to the nearest Brotherhood base. And I hate going back to the quartermaster/armory ;).

But if you don't use burst fire then you'll get even shredded by the deathclaws even more...

Maybe I should rearrange my team to form a L shaped ambush.. Shortleg of two people with one guy tossing frags and a man with an assualt rifle hugging the fence. The other four spread amongst the ghouls in a crouching position in the sandbagged areas).


Too bad you can't climb up on the roof and rain fire below without the opposition touching you.



Mad Mike
 
Back
Top