Puffmancherrycake
First time out of the vault

hi fairly new to modding and sfall script editor what does this mean Not a formal parameter "define"
/* Weapon And Armor */
#define COND018(x) if (dude_is_armed) then\
#define COND019(x) if ((obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_METAL_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_POWERED_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_COMBAT_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_JACKET) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_PURPLE_ROBE) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_BRIDGEKEEPERS_ROBE) and /*added by killap*/\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_HARDENED_POWER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_BROTHERHOOD_COMBAT_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_TESLA_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_CURED_LEATHER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_ADVANCED_POWER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_ADVANCED_POWER_ARMOR_MK2) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_ARMOR_MK_II) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_METAL_ARMOR_MK_II) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_COMBAT_ARMOR_MK_II) ) then
#define COND020(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_PURPLE_ROBE) then
#define COND021(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_LEATHER_JACKET) then
#define COND022(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_LEATHER_ARMOR) then
#define COND023(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_METAL_ARMOR) then
//#define COND023(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_COMBAT_ARMOR) then
#define COND025(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_BROTHERHOOD_COMBAT_ARMOR) then
#define COND026(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_POWERED_ARMOR) then
#define COND027(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_HARDENED_POWER_ARMOR) then
#define COND028(x) if (obj_pid(critter_inven_obj(dude_obj, INVEN_TYPE_WORN)) == PID_TESLA_ARMOR) then
/* Weapon And Armor */
#define COND018(x) if (dude_is_armed) then\
#define COND019(x) if ((obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_METAL_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_POWERED_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_COMBAT_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_JACKET) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_PURPLE_ROBE) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_BRIDGEKEEPERS_ROBE) and /*added by killap*/\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_HARDENED_POWER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_BROTHERHOOD_COMBAT_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_TESLA_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_CURED_LEATHER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_ADVANCED_POWER_ARMOR) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_ADVANCED_POWER_ARMOR_MK2) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_LEATHER_ARMOR_MK_II) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_METAL_ARMOR_MK_II) and\
(obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) != PID_COMBAT_ARMOR_MK_II) ) then
#define COND020(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_PURPLE_ROBE) then
#define COND021(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_LEATHER_JACKET) then
#define COND022(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_LEATHER_ARMOR) then
#define COND023(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_METAL_ARMOR) then
//#define COND023(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_COMBAT_ARMOR) then
#define COND025(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_BROTHERHOOD_COMBAT_ARMOR) then
#define COND026(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_POWERED_ARMOR) then
#define COND027(x) if (obj_pid(critter_inven_obj(dude_obj,INVEN_TYPE_WORN)) == PID_HARDENED_POWER_ARMOR) then
#define COND028(x) if (obj_pid(critter_inven_obj(dude_obj, INVEN_TYPE_WORN)) == PID_TESLA_ARMOR) then