Needing help in modding

Nightmaster

First time out of the vault
Sorry guys if I am being a Noob but I dont seen to grasp the very basic of the tutorials out there.

My main problems are with NPCs/Player creation and adding itens to maps.

I must explain tha only recently (1 year) I began playing Fallout games and just now I am trying to add a new character to play the FoT mod Awken and to add itens to the beginnig map like a set of lockpicks and ammo/armor but I dont see to discolver how to do so.

I have tried to load itens entities using the level editor or adding itens to the inventory of the starting character but the only itens I find are some healing kits and nothing else.

The Awaken mod is installed in my FoT directory in the following tree

C:\Program Files\14 Degrees East\Fallout tactics\Awaken

Is that correct?

Can anyone here give me a hand at it?
 
Hm, i know that i'm bastard, but i need to ask you: do you really have problems with MODDING? Are you sure you don't need just some cheats?

Modding is creating something new, not adding free money or weapons/tools in beginnings of maps :| Get some trainers from "files" section and don't bother us until you are ready to mod game, not cheat it...
 
Yes my problem is really modding.

I can make a good simple outdoor map (like the ones in ramdon encounters) without much details but when I get to the part of adding entities I simply sucks.

The example I gived is just that, a example.

Yes that is a "cheat" but it is still a valid way to train ones ability with the editor and besides I dont know of any trainer/editor that work for the Awaken mod (correct me if I am wrong please).
 
well, for forking with any entities i suggest you to use FT Booster to unpack archive (entites_0.bos if i remeber correctly). If you didn't unpacked these files, then in FT tools you'll see only those items, that were changed in Awaken. Usually folder "enchancers" have all lockpicks and such.

My general suggestion for ANY modding is to "Boost" all game files from archives. FT Tools never can read from .bos files (unlike game itself). Beside that unpacked files make game run much smoother.

BTW, here's a tip, mentioned in my mod' topic: Any mod usually installs as a folder (Awaken in our case) that is somewhat mirror of "core" folder and must be placed in same parent folder with "core" (looks like this made right). Then, when you editing mod with special shortcut any items presented in both CORE and %MOD_NAME folders will be displayed twice in entity window. Nothing wrong here, it's just indication for default item existing in "core" and changed item with same name existing in "%mod_name. No matter, which one you choose, you will edit _mod_ item and it will be saved in %mod_name folder automatically.

For future - read carefully at least last 5 topics in forum (apart from searching by keywords). My topic is near and most issues are described here, or given links to older topics.
 
Thanks for the tip.

Just a question: Its posible to add a random function to the inventory of NPCs like merchants?

I ask that because I wish to create a map (more like a mini campaing) in the future that have merchants whose invetory for trade varies everytime you trade with then (more or less) and that sold out itens get refilled from time to time.

Is that possible or I need to manually define what they will have?
 
1) You can manually add fixed amount of something to this trader

2) You can set him to be Quarter Master (he doesn't intended to sound or look like QM). QM's inventory can be modified as it does in main campaign - you set some string in trigger, equal to string in campaign.txt file. You can add and remove groups of items with that function, but randomness must be done manually =) Maybe i will look into it later...
 
Can this trigger you talked about be a amount of days?

I mean once a month (game time) the inventory get filled with a predefined amount of itens and you can set a limit of how much of each iten the trader can hold?
 
For now, there's no triggers that can work with time and timers (except short mission-inside, like in Quincy and Cheyenne Mountain)
 
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