NEO Scavanger

The_Proletarian

Sonny, I Watched the Vault Bein' Built!
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I couldn't find a thread for NEO Scavanger. I haven't played it but it should be of interest for us who like post-apoc games. Is it as good as it's ratings?

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Features
  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!
 
It's the typical die trying then die again kinda game. You're not really meant to beat it, just see how far you can survive. It's cute but its RNG dictates far too much and encounter sequences are not informative enough.

Like, it's ok. But that's about it. A good run can end suddenly because of some bullshit RNG.
 
It's the typical die trying then die again kinda game. You're not really meant to beat it, just see how far you can survive. It's cute but its RNG dictates far too much and encounter sequences are not informative enough.

Like, it's ok. But that's about it. A good run can end suddenly because of some bullshit RNG.
This is how roguelikes work, and it is not that hard compared to other similar titles.
 
There's good roguelikes and there's bad roguelikes. The bad ones are the ones where your run ends because RNG just decided to.
No? That's all of the roguelikes. From ADOM, Tales of Maj'Eyal, Stonesoup to Diablo etc. Maybe those types of games are just not for you. Hell even Nethack had that.
 
No? That's all of the roguelikes. From ADOM, Tales of Maj'Eyal, Stonesoup to Diablo etc. Maybe those types of games are just not for you. Hell even Nethack had that.
Streets Of Rogue and Nuclear Throne are roguelikes and they don't just end your run because of bad RNG. Nuclear Throne is all about skill and regardless of the weapons or mutations you get you can beat it. Streets Of Rogue has so many options in how to accomplish a level that you can always play it safe.

Shit roguelikes are shit roguelikes. I don't care how far it dates back and how many titles has it. If my run ends because of bad RNG then it is a shit roguelike.
 
Streets Of Rogue and Nuclear Throne are roguelikes and they don't just end your run because of bad RNG. Nuclear Throne is all about skill and regardless of the weapons or mutations you get you can beat it. Streets Of Rogue has so many options in how to accomplish a level that you can always play it safe.

Shit roguelikes are shit roguelikes. I don't care how far it dates back and how many titles has it. If my run ends because of bad RNG then it is a shit roguelike.
Lol. Cope and seethe. Roguelikes are defined by the RNG, and Streets of Rogue is absolute garbage.
 
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