new char questions (would be urgent)

menyus

First time out of the vault
Hello all, after a while I’ve decided to return to Fallout 2, and begin a new character this evening. I’m planning an Unarmed one (certainly with Power Fist), will he be much weaker than the sniper/gunner/etc versions or a melee one (eg with a Super Sledgehammer)?
The other question is about traits. My first one will be Gifted, what about the second one? Should I go for One hander (as its bonuses apply for the Power Fist as well) or for the Finesse (in hope of criticals, ‘cause as far as I know with this build I should go for aimed punches to the eyes and such)?
Do you have any ideas?
Thanks in advance! 8)

ps: sorry if these are boring/beginner questions... :?
 
Silencer- I don't think this belongs here. Role Play is mostly just a fiction writing or a pen and pencil roll play type forum.

His question seems more concerned with what kinds of character should he make, and he's asking advice.

Menyus- You may be able to find the powerfist fairly early in the game if you either go to San Francisco soon or if you find the trader north of Kasmath. But I think a one-armed brawler would find it very difficult getting past the Den. Many times my characters got killed just trying to get over those mountains and getting into too many fights with random bad guys.
 
welsh said:
Silencer- I don't think this belongs here. Role Play is mostly just a fiction writing or a pen and pencil roll play type forum.

I already moved it to Tech & Gameplay. If you're uncomfortable with the shadow in Roleplay, you can always delete it...

Gifted - a must-have.
One Hander - yeah, pretty good for power fists, but you'll have to be adamant - it'll nearly prohibit you from using the most advanced guns.
Finesse - you could take this and exchange for Fast Shot once you get sniper. A decent trade-off. Or you could just take Fast Shot from the beginning, but it doesn't affect melee, unlike Fallout 1.
Good Natured - all in all, more is gained than lost, you'll be using three combat skills at most. A mediocre trade-off.
Small Frame- carry weight isn't as important, and you can have a stat improved
Fast Metablisom - a mediocre perk, will speed up healing, and poison and rads play only a small part.

I'd go with Small Frame or Fast Shot, personally
 
It depends entirely on your style of playing. I used to go for "Gifted" and "Fast Shot", but once I realised the usefulness of Targeted Shots I switched Fast Shot for Finesse.
However, Gifted is not a must-have, Skilled would give you a lot more skill points and hence a lot more success with a lot of situation, but the added character points of Gifted can come in handy, especially in Dialogue.

Oh, and carry weight can be extremely useful, I can't count the amount of times I've found myself lacking in carrying capacity.
 
I beg to differ, Gifted is superior to Skilled, because unlike stats, I can think of useless (or marginal) skills. Gifted allows you to create a powerful character , and the skill point loss can easily be compensateed with an increase in IN. On the other hand, Skilled costs you valuable perks.
 
Ehe, the increased Int can never fully compensate for the lost skill points, not in any way. It's a lot easier to make a person with a lot of skills (repair, science, lockpick, guns, unarmed etc.) with Skilled than without.
But, as I said, I do always pick Gifted because I like to walk around with high stattistics. But, if you do the math, Gifted is not automatically superior to Skilled, really not.
 
Ok, so perhaps I meant "roughly" instead of "easily". Of course, a Gifted character will miss out on some SP's, but this is really not a large amount. If you allocate two additional points in Intelligence, I believe it effectively cancels the level gain penalty out. And you're still a few stat points ahead.

You do suffer a loss in skills, but they are either unimportant, can be developed otherwise, o you will have tagged them to begin with.

Note that most skills can be boosted otherwise (with books and such) and unless you want to create a very versatile character, you won't need to sacrifice perks to take Skilled.

Books aside, however, you're right, the math isn't that obvious.

If I were to play now, I'd go with a Gifted, Fast Shooting character, with Energy Weapons, Speech and another skill like Doctor, Melee Weapons or Sneak tagged.

Or you could just forget Fast Shot for the moment, and take a placeholder trait (like Fast Metabolism or Chem Rasistant) and Mutate! it to Fast Shot once you've got Sniper.

Or you could take the role-players approach and take either Sex Appeal or Bloody Mess :D
 
Or, you could play the damn game and figure it out yourself.

Sjeesj.
 
Well, as I've also said, it depends entirely on the way you want to play. There is no 'good' or 'bad' way to play the game.
 
Unless of course you decide to grab 10 Endurance, 10 Perception, and 10 Luck with all the other stats at 1. That's a bad way to play the game methinks.
 
No, that's a funny way to play the game. It creates such dialogues as:

'Whaddya want'
'Ehh...milk?'
 
Well thanks for the suggestions, anyway, the initial question was whether the increased chance of criticals caused by Finesse worth the reduced 'normal' damage in case of a melee (unarmed) character (and it still stands). 'Cause unfortunately no details are presented in the manual about Finesse based on which I could figure it out if it's a good trade-off (damage/criticals). :?

Now I've decided to go with it, I don't want to have that "I shoot 5 times a round, all unaimed, kill everybody"-type character, rather chose a more interesting (although probably weaker) build. 8)

The other question is whether melee characters are better than unarmed ones (with Pow.Fist), cause I've heard that Super Sledgehammer is insanely powerful. :?:

The way I want to fight: get close to them, then slice n dice them with a Power Fist, a Super Sledgehammer or anything capable of doing this, with aimed hits to the eye, head or groin, diminishing huge amount of damage quickly due to criticals on these sensitive areas. I suppose this is the most effective way in case of a melee char, isn't it? :?: 8)

Or, you could play the damn game and figure it out yourself.

Wooz: it's a bit strange approach from you, I thought that forums are places where questions can be asked and where people can share their experiences (!). I suppose most/all of you played this game much more than I did (my lvl21 char certainly isn't the most advanced among those of yours'), therefore have some ideas about how a melee char looks like / can survive. Unfortunately I don't have time to begin a char and after the half of the game realize that it's not good and restart the whole game. Good for you if you do.
 
well, wanna give my first post here.....since I'm just using an unarmed fighter, what's more, he is a dumb-ass.....

menyus said:
Well thanks for the suggestions, anyway, the initial question was whether the increased chance of criticals caused by Finesse worth the reduced 'normal' damage in case of a melee (unarmed) character (and it still stands). 'Cause unfortunately no details are presented in the manual about Finesse based on which I could figure it out if it's a good trade-off (damage/criticals). :?

It IS worth trading that little damage-off....You are unarmed and that means you can not produce a decent damage with a "normal attack". And in fact you will always try to hit your enemies in their sensitive positions to maximize your damage,right? (Yea you've just said so....) Sometimes you even perform a deadly blow that the enemy sleep with the dust only for a 10-20 damage....That's COOL.

A little problem comes is that when you get above level 24 (unless you use a dumb character and do not have/ want to use tons of Mentats, it is quite easy) and choose "Slayer" perk(which seems to be a golden rule), then ALL your succesful unarmed/melee attacks become critical ones. Which means the "critical rate" simply lose its point. And.....maybe on the next 3-lv up, you can choose Mutate! to change the trait............uh-huh.


The other question is whether melee characters are better than unarmed ones (with Pow.Fist), cause I've heard that Super Sledgehammer is insanely powerful.

Well, I have never been a true "melee fighter" because.....well because of nothing. A (Adv) Power Fist is simply capable of any kind of foes and I do not want to choose from so many weapons..... The sledge-like weapon will often punch your opponent away, which makes the fight a little annoying - especially when you don't get that "Bonus Move" perk, which I seldom choose....

Also, there are perks only effective to UNARMED ones(like HtH Evade, though I do not think it's a good perk....). And mission only depending on your bare-hands-fighting. That means....I prefer the unarmed way of game. :)


Now I'm in the encalve oil rig and is level 25, unarmed skill is about 170% and have free skill points around 90. What I do mostly is to find a gate or a corner at a narrow passway, stand there, start the fight, and everyone comes in front of me in a row, tasting my deadly punches (they always seem to have their eyes dangling out...) and die a experienceful death. Its quite a pleasure to see so many corpses lying at your feet, well I just like the feeling :twisted:


Sorry if I've post something incorrect and since I'm not a native English speaker, please forgive my poor English~
 
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