New critter added

Corpse

Mildly Dipped
screen.jpg


Added the 'Bloodcat' from 'Jagged Alliance 2' as a new critter sprite, just uploaded it to the files section so might take a while for it to become available. To test it, extract to core/sprites/critters, create a new critter entity on FT Tools or edit an existing one. To use the new graphic the critter's race will have to be set to UniqueOther.

Thanks to Jarekfall for providing the tools.

Modders, feel free to use!
 
Great work!
Currently I would suggest the use of other race than UniqueOther because it can't have walk sound. Next I would define a new armour type and would give it to this critter, so that it could have walk sound and other sounds. To have new attack sounds I wouldn't use weapon type Unarmed, I would define new weapon types, weapon sound types and animation names (different than one, two, ...) and then I would create weapon entities. It's a compromise solution, because it also has some disadvantages.
 
I failed to consider that before I made the attack sequences. :roll:

Guess I was hoping you would make provisions to add new races on future releases of improver. :wink:

Eventually we are going to need that function so new critters can have their own unique sounds and target wireframes. :mrgreen:
 
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