Hi there.
I'm slowly fixing .frm troubles. I stumbled upon something new, though: Fo2 engine crashes when my newest bot tries to perform some animations. I get the following error message (always the same):
strlen ( sfx_file_name) == 8, file..\game\gsound.c, line1368.
The critter can stand idle, walk, shoot weapons, punch and perform fall down/get up animations (I knock it down and heal it via script, i.e. the bot actually acts, it doesn't only plays animations). The engine crashes if the critter pulls out weapons. The mapper also crashes if I shoot and hit it (no problems if I shoot with a -30% to hit) and always crashes when trying to punch it. I erased and remade the proto a couple of times. I put the bot in game just like I put Andy. The point is Andy works fine and this one doesn't...
Any leads?
EDIT, 11, 21,06
My .FRMs had too long names, exceeding the DOS 8 characters limit. This is what was causing the crashes.
My sincerest thanks to Wild_Qwerty for working this out.
See you
I'm slowly fixing .frm troubles. I stumbled upon something new, though: Fo2 engine crashes when my newest bot tries to perform some animations. I get the following error message (always the same):
strlen ( sfx_file_name) == 8, file..\game\gsound.c, line1368.
The critter can stand idle, walk, shoot weapons, punch and perform fall down/get up animations (I knock it down and heal it via script, i.e. the bot actually acts, it doesn't only plays animations). The engine crashes if the critter pulls out weapons. The mapper also crashes if I shoot and hit it (no problems if I shoot with a -30% to hit) and always crashes when trying to punch it. I erased and remade the proto a couple of times. I put the bot in game just like I put Andy. The point is Andy works fine and this one doesn't...
Any leads?
EDIT, 11, 21,06
My .FRMs had too long names, exceeding the DOS 8 characters limit. This is what was causing the crashes.
My sincerest thanks to Wild_Qwerty for working this out.
See you