I have a ready new critter for the Fallout: BG&E tc. The creature is supposed to breathe fire, just like a fire gecko.
I gave it the kl animation just like the fire gecko (which misses the big guns dodge animation - odd). The point is I can give my new critter both the gecko breath weapon and a normal flamer, but it never fights back while holding them. It can dodge, walk, stand idle and so on but never uses the weapon... It just stands there waiting to be sliced and diced.
I triple checked that all animations are present... I mean pull out/in, aim/pull down and shot.
The proto has enough strength and skill to use the flamer. I know it's not a problem of AI, I tried several.
I know there are several options for the flamer animations... Do I need to make a new weapon proto?
Thanks in advance.
I gave it the kl animation just like the fire gecko (which misses the big guns dodge animation - odd). The point is I can give my new critter both the gecko breath weapon and a normal flamer, but it never fights back while holding them. It can dodge, walk, stand idle and so on but never uses the weapon... It just stands there waiting to be sliced and diced.
I triple checked that all animations are present... I mean pull out/in, aim/pull down and shot.
The proto has enough strength and skill to use the flamer. I know it's not a problem of AI, I tried several.
I know there are several options for the flamer animations... Do I need to make a new weapon proto?
Thanks in advance.