RPG Vault have posted their first interview with Carsten Strehse (Lead Designer) about The Fall, here's a snibblet:<blockquote>Jonric: Having a strong story emphasis is often regarded as tending toward linearity. What will your game be like in this regard?
Carsten Strehse: Even though we place a strong focus on the story elements of The Fall, the game is non-linear. The player can move wherever he wants as long as he has the necessary information about the locations. He will meet the new President, old friends and a lot of people who look at him and see nothing but the next victim.</blockquote>And there's more where that came from, not alot of new stuff about the game but....
Link: The Fall interview@RPGVault
Carsten Strehse: Even though we place a strong focus on the story elements of The Fall, the game is non-linear. The player can move wherever he wants as long as he has the necessary information about the locations. He will meet the new President, old friends and a lot of people who look at him and see nothing but the next victim.</blockquote>And there's more where that came from, not alot of new stuff about the game but....
Link: The Fall interview@RPGVault