Ok guys, I fixed some things in the patch. You can get it from the same link I provided in my previous post.
I am still having some problems so I would appreciate your help. I changed the vault door computer script so it does not open the door after you have completed the game; but if you enter from the worldmap, you can still access the vault levels through the town map. I looked for city.txt in the master.dat and I can't find it anywhere, also I could not find worldmap.txt or maps.txt so I am assuming these files may be either hard-coded or scripted somewhere. If anyone knows where this data is your help would be appreciated.
know this is VERY dificult, but how about a new quest??? In the map will appear a new area... Arroyo... the rest I think you know!
That would be too difficult since it would involve adding new maps, cities, and changing the worldmap and I agree with Shadowbird, the Vault Dweller would have taken more than 13 years to finally settle in the canyon where Arroyo was founded.
I plan however, to extend the worldmap area in Fallout 2 as far as the Glow. For this I need to do a lot of work, changing the old maps a bit, making new ones and not to mention editing the world map tiles of the Fallout 1 map so they blend in and fit with the Fallout 2 map.
Now going back to Fallout mods, in future fixes I may include new quests, perhaps something along the lines of taking charge of scout patrols for the Brotherhood of Steel, they would be similar to a caravan script but with a lot of encounters with raiders, any Nightkin survivors of the masters army, etc.
New Hirable NPC's, maybe a Mr Handy you can take in your party.
I have a fix for the Brotherhood of Steel crack paladins that show up with you to the Military Base. It prevents them from being removed from your party but you can only keep two of them when you exit the MB entrance map; this is because the official patch prevents party NPCs (prototypes) from being duplicated, however you gain another two Paladins when you go to the Cathedral.
I haven't included this script in the patch because I am still adding new functions to it.