VDweller
Look, Ma! Two Heads!
Since the first attempt at contact has failed, it's been decided that I shall have another.
I'm working on a game project thingy, and I'd like to share that joy with you and get some opinions, feedback, and criticism. Here is an overview (from the RPG Dot news post):
"Age of Decadence (working title) is an isometric, turn-based fantasy game set in a low magic, post-apocalyptic setting. The game features a skill-based system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and massive dialogue trees.
The in-game events take place a few hundred years after the fall of an Empire caused by magical destruction and devastation during a war against a rival kingdom. The game is focused on a single character who acquires a map leading to a pre-war temple. The temple used to belong to some deity associated with the war that caused the decline. Whether or not there was an actual deity is unclear as the war was a long time ago and all that's left are legends and ruined cities. The legends say that the war was so terrible that both sides called for some supernatural forces that fought alongside men. Then again, legends always say something like that. What happened next is the part that nobody is sure of.
The setting is low magic, which means that you won't be able to play as a magician, won't be able to learn and cast magic spells, and won't be able to find a +1 sword, whatever that means. To compensate you for that loss, we offer you a variety of distinctive character builds like assassin and loremaster, and a crafting system that will allow you to upgrade and tinker with your equipment. "
Anyway, I don't have a site (did you notice that most shitty projects start with a website and then never progress to anything else? I thought I'd make the game first and then make a website. Innovashun!), but you can find plenty of info, design discussions, and all kinda screenshots at one of the RPG Codex forums. Take a look, if you see something interesting, I'd be glad to discuss that with you. If what I'm working on it aint your cup of tea, that's cool.
I'm working on a game project thingy, and I'd like to share that joy with you and get some opinions, feedback, and criticism. Here is an overview (from the RPG Dot news post):
"Age of Decadence (working title) is an isometric, turn-based fantasy game set in a low magic, post-apocalyptic setting. The game features a skill-based system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and massive dialogue trees.
The in-game events take place a few hundred years after the fall of an Empire caused by magical destruction and devastation during a war against a rival kingdom. The game is focused on a single character who acquires a map leading to a pre-war temple. The temple used to belong to some deity associated with the war that caused the decline. Whether or not there was an actual deity is unclear as the war was a long time ago and all that's left are legends and ruined cities. The legends say that the war was so terrible that both sides called for some supernatural forces that fought alongside men. Then again, legends always say something like that. What happened next is the part that nobody is sure of.
The setting is low magic, which means that you won't be able to play as a magician, won't be able to learn and cast magic spells, and won't be able to find a +1 sword, whatever that means. To compensate you for that loss, we offer you a variety of distinctive character builds like assassin and loremaster, and a crafting system that will allow you to upgrade and tinker with your equipment. "
Anyway, I don't have a site (did you notice that most shitty projects start with a website and then never progress to anything else? I thought I'd make the game first and then make a website. Innovashun!), but you can find plenty of info, design discussions, and all kinda screenshots at one of the RPG Codex forums. Take a look, if you see something interesting, I'd be glad to discuss that with you. If what I'm working on it aint your cup of tea, that's cool.