New Location Mods

Wild_qwerty

Sonny, I Watched the Vault Bein' Built!
Hi guys,

I was just reading in the new forum about the new B21 mod, and I was wondering what other mods add new locations and where the newest english version is (there seem to be a few versions of the abbey)

1) Bunker 21
2) The Abbey (where is the latest version)
3) The EPA (is this done??)

any others that are of a good quality?
 
Well i think it looks like this:


1) Bunker 21 - This will be a part of greater mod

2) The Abbey (where is the latest version)
There are two different abbey mods
- one try to be like original
- another (PL) is just a fun map

3) The EPA (is this done??) - No, we stop working on it some time ago(when Celestial stop answering), maybe another team will do this.

4) Fo2 - Second Apocalypse - this mod changes whole world map

5) TeamX Fallout 2: A New Vision - new locations, but no english version for now.
 
I´ve got the latest Abbey mod on my hd. It still needs a few more quests/improvements, though. If you wan´t, I can send the current version of it for you.
 
God, those maps seem so hideous now.

I feel like finishing the FMC-T location. What do you think, jargo?

And Silencer, still no time for translating Abbey2?
 
Also, IMO, Bunker 21 should remain a seprate mod unless the problems such as easily avalible everything is removed.

Though itd be great to fit it and a whole new subplot into the game along with other location mods.
 
deadlus said:
God, those maps seem so hideous now.

I feel like finishing the FMC-T location. What do you think, jargo?

And Silencer, still no time for translating Abbey2?

Uhm... Not today. Bad sky. :look:
 
Skynet said:
I´ve got the latest Abbey mod on my hd. It still needs a few more quests/improvements, though. If you wan´t, I can send the current version of it for you.

That would be great thanks, how long until you have it finished anyway? If its not to long I will wait

PsychoSniper said:
Also, IMO, Bunker 21 should remain a seprate mod unless the problems such as easily avalible everything is removed.

Though itd be great to fit it and a whole new subplot into the game along with other location mods.

Ehh? are there problems with the B21 mod?
 
THe B21 problem is you gain WAAaaaaaaaaaayyyyyyyyyyyyyyyyy too much (combat armor, shitload of ammo and weapons) way to early.

Remove the guns scatterd all over outside, and make the occupants get hostile when you loot lockers, and maybe add just a small item or two that can be easuly gained as if you DO have to fight to loot, youre allready setup enough that the items in the lcokers wouldnt add too much to yout.
 
Wild_qwerty said:
That would be great thanks, how long until you have it finished anyway? If its not to long I will wait


Progress is very slow. The current version has been in same state about half year now.

Anyway, you´ll see it yourself soon. Just gimme your e-mail address
 
It would be cool that B21 be located in area in places that have a lot of violent random encounters. Thus deterring anyone from getting easy access to the goods.

Or be a Special Random Encounter...

And there could be other Bunkers... Some abandoned or what not. hell, they'd make great houses.
 
Carib FMJ said:
And there could be other Bunkers... Some abandoned or what not. hell, they'd make great houses.

That's a great idea - a small single-map location in the middle of the world map with just a shack with bookcases to store loot. Has it never been thought of before?
 
Per said:
Carib FMJ said:
And there could be other Bunkers... Some abandoned or what not. hell, they'd make great houses.

That's a great idea - a small single-map location in the middle of the world map with just a shack with bookcases to store loot. Has it never been thought of before?


This brings back memories of the Morrowind mod community...

The houses! My god, the houses!
Millions of them!

Also, I don't think it would really be all that necessary: it's not like one carries around that much stuff, really. Plus, a sort of 'home' to return to would kinda kill the whole 'wanderer of the wastes' feel for me.
 
Jebus said:
Also, I don't think it would really be all that necessary: it's not like one carries around that much stuff, really. Plus, a sort of 'home' to return to would kinda kill the whole 'wanderer of the wastes' feel for me.

Wasn't much left of that for me after the car. Thought it might help with the items bug and all, but maybe you're right that it's not necessary.
 
A good old '50s Fallout Shelter with a few bookcases would work. Just place a few guides and some low-value items (fruits, tv dinner, maybe some shotgun shells) in it.

You could make it a hole in the ground leading to a small underground room. It should work as a one-time special encounter.
 
Yeah, I mean what is the fallout universe without a home made Fallout Shelter. And they could make some models of canned goods.

Like Ashmo said, a few items and some ammo, home defensive stuff. And you could use it as a house or your hide out.
 
Per said:
That's a great idea - a small single-map location in the middle of the world map with just a shack with bookcases to store loot. Has it never been thought of before?


Bah, old stuff. I´ve already done it and also a few abandoned nuclear shelter´s.
 
I feel like finishing the FMC-T location. What do you think, jargo?
You are still alive deadlus? :)
uhm why not, there is only minor work on maps, and i have some scripts for this mod.

And work on New Arrayo goes fast forward so i will have some time to spare.

Skynet wrote
Progress is very slow. The current version has been in same state about half year now.
If you need some help with scripting or something, you can count on me(I ben working on that mod with Celest long time ago ;) ).[/quote]
 
jargo said:
And work on New Arroyo goes fast forward so i will have some time to spare.

bicz.gif
Get back 2 werk, ya lazy bum!

:D Good work Jargo, maybe you can persuade Lich to tag along...
 
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