Sorry about my plethora of posts, but I'm spending all my free time on my mod and it's getting to me.
I was digging through the script commands and it wouldn't be impossible.
Again, I apologize if I'm incoherent. I've been up all weekend.
Basically you'd need 5 or so different sets of armor per type -- one for each of the sets representing the states of disrepair.
Everytime a critter shot you, given the ammo type/armor type/whatever, it would roll to put a counter on a global variable.
When a damage threshold has been reached, a script kicks in which unwields the item, removes it from your inventory, makes a new item (a more "wrecked" piece of armor in the set), moves it to your inventory, and wields it.
I'm thinking about implementing this in my mod, after I finish the first city (lots o quests there!).
It would be a fairly substantial project, so I'm wondering if anyone would like to see it first.
I was digging through the script commands and it wouldn't be impossible.
Again, I apologize if I'm incoherent. I've been up all weekend.
Basically you'd need 5 or so different sets of armor per type -- one for each of the sets representing the states of disrepair.
Everytime a critter shot you, given the ammo type/armor type/whatever, it would roll to put a counter on a global variable.
When a damage threshold has been reached, a script kicks in which unwields the item, removes it from your inventory, makes a new item (a more "wrecked" piece of armor in the set), moves it to your inventory, and wields it.
I'm thinking about implementing this in my mod, after I finish the first city (lots o quests there!).
It would be a fairly substantial project, so I'm wondering if anyone would like to see it first.