Hey guys!
I've started work on a part time project. I haven't really got a story yet, but I'll be working on that when I'm about halfway through the mapping as I know most of the locations I'd like to create. As I create new dialouge and scripts I can start to mould the story a little better than what I have at the moment. It's not a bad start to the story, its just not going anywhere at the moment, so I'll leave that for now... The mod is set around the same time as Fallout 2. Humanity as we know it is rebuilding and adapting, but theres still plenty of work to be done.
In the meantime a bit about the rest of the project. It will be the usual new locations and NPC's, with a huge number of quests and a 'real world' feeling. Some of the bigger cities are hustling bustling New Reno type affairs, with shedloads of NPC's whereas others may be total ghost towns with sinister going ons afoot. I'm hoping for 30 or more large locations, or at least 20-25 large with 5-10 smaller locations.
I'm hoping to cram in a whole crapload of refrences to popular culture, scfi-fi films, jokes and other games without making them seem out of place in the world. [King Arthur and the HHOA anyone? How about the Crashed Shuttle?] I'm doing my best to make them subtle. Some of them so subtle, you may see them a few times without noticing.
Some locations already being built to tempt you are...
Darkwoods Mental Institute:
Before the fall this uninviting compound housed many inmates from plain straight out brain damaged, to criminally and psychotically insane. Nowdays its the haven of an intelligent, though prone to raving, lunatic professor who stands out among the immense pack of damaged goods still living within the walls. He experiments down in the basement on his 'subjects' almost round the clock. He wont tell you what he's working on though. There will be a few quests available from him, mostly scavenging work, but the experience available may well be worth it.
New Haven:
A safe well policed town. Similar to NCR but without the bigotry. Here you'll meet James W. Gacy the head of Police, Bert the manager and owner of Fargo Traders who will have all sorts of goodies for sale, Miss Nidia who owns the Cat's Paw book shop and you can even help out Lauren who runs the Desperado Casino if you want. A nasty mob member called Ivan is trying to run a protection racket on her and has threatened her with violence to ensure she doesn't go to the cops. Will you help out Lauren or give the mob a hand?
Boondock Piers
A quaint little town on the coast. Everyone seems nice enough, but no one wants to talk about the old beach house a short walk out of town. Here you can meet Pete who lives in the abandoned tanker, Brett the salvager and Alexandra the town whore. All of them will be happy to point you in the direction of the beach house, but all leave you with dire warnings. Travel there if you like...you just may not enjoy what you find...
Thats it so far. New Haven is about 60% completed on the mapping side of things. Heres some screenies to see:
http://www.digital-signal.net/newhaven1.bmp
The police station.
http://www.digital-signal.net/newhaven2.bmp
Prisoner exercise yard.
http://www.digital-signal.net/newhaven3.bmp
Laurens Casino
So far its shaping up pretty well. There is a load of scripting and mapping ahead but its all going to be well worth it. Tell me what you think of it so far.
Cheers!
I've started work on a part time project. I haven't really got a story yet, but I'll be working on that when I'm about halfway through the mapping as I know most of the locations I'd like to create. As I create new dialouge and scripts I can start to mould the story a little better than what I have at the moment. It's not a bad start to the story, its just not going anywhere at the moment, so I'll leave that for now... The mod is set around the same time as Fallout 2. Humanity as we know it is rebuilding and adapting, but theres still plenty of work to be done.
In the meantime a bit about the rest of the project. It will be the usual new locations and NPC's, with a huge number of quests and a 'real world' feeling. Some of the bigger cities are hustling bustling New Reno type affairs, with shedloads of NPC's whereas others may be total ghost towns with sinister going ons afoot. I'm hoping for 30 or more large locations, or at least 20-25 large with 5-10 smaller locations.
I'm hoping to cram in a whole crapload of refrences to popular culture, scfi-fi films, jokes and other games without making them seem out of place in the world. [King Arthur and the HHOA anyone? How about the Crashed Shuttle?] I'm doing my best to make them subtle. Some of them so subtle, you may see them a few times without noticing.
Some locations already being built to tempt you are...
Darkwoods Mental Institute:
Before the fall this uninviting compound housed many inmates from plain straight out brain damaged, to criminally and psychotically insane. Nowdays its the haven of an intelligent, though prone to raving, lunatic professor who stands out among the immense pack of damaged goods still living within the walls. He experiments down in the basement on his 'subjects' almost round the clock. He wont tell you what he's working on though. There will be a few quests available from him, mostly scavenging work, but the experience available may well be worth it.
New Haven:
A safe well policed town. Similar to NCR but without the bigotry. Here you'll meet James W. Gacy the head of Police, Bert the manager and owner of Fargo Traders who will have all sorts of goodies for sale, Miss Nidia who owns the Cat's Paw book shop and you can even help out Lauren who runs the Desperado Casino if you want. A nasty mob member called Ivan is trying to run a protection racket on her and has threatened her with violence to ensure she doesn't go to the cops. Will you help out Lauren or give the mob a hand?
Boondock Piers
A quaint little town on the coast. Everyone seems nice enough, but no one wants to talk about the old beach house a short walk out of town. Here you can meet Pete who lives in the abandoned tanker, Brett the salvager and Alexandra the town whore. All of them will be happy to point you in the direction of the beach house, but all leave you with dire warnings. Travel there if you like...you just may not enjoy what you find...
Thats it so far. New Haven is about 60% completed on the mapping side of things. Heres some screenies to see:
http://www.digital-signal.net/newhaven1.bmp
The police station.
http://www.digital-signal.net/newhaven2.bmp
Prisoner exercise yard.
http://www.digital-signal.net/newhaven3.bmp
Laurens Casino
So far its shaping up pretty well. There is a load of scripting and mapping ahead but its all going to be well worth it. Tell me what you think of it so far.
Cheers!