New Reno Engame (Wrights)

PlasmaJohn

First time out of the vault
Yes, me again.

Spoilerish









In my current game I want to achieve the New Reno ending where the Wrights clean up New Reno. According to the game logic you need to correctly solve the murder mystery and not enter SAB. As far as I can tell, once you enter the base, the only Wright ending you'll get is the one where they take out all the other families with pre-war tech even if you don't report back to Orville. This does make some sort of sense, if I was him, I'd have the place watched.

Now, I could have sworn that I had read somewhere that getting the still quest via Ethyl Wright was required to get the ending I want, but this is not in the condition nor do I see any code that unsets the "sad_got_in" flag (bit 29 of GVAR_NEW_RENO_FLAG_3). Did I miss something? Has this already been taken care of in Celestial's patches?

After reading Ethyl's dialog file I'm convinced that she has the cajones and will to beat some sense into Orville. So, should the destruction of the still counteract the effects of entering the base?

John
 
In the game that I am/was playing, I did the SAD quest, reported back to Orville and then did the still quest from that Ethl. When I got the ending, the quest I did for that crazy ho counteracted the quest I did for her husband to get the peacful spearchucking family moving into New Reno ending. This is an unpatched version, as I am a lazy bastard, so it might have been changed in a later version of the game.
 
ChainsawJack said:
In the game that I am/was playing, I did the SAD quest, reported back to Orville and then did the still quest from that Ethl. When I got the ending, the quest I did for that crazy ho counteracted the quest I did for her husband to get the peacful spearchucking family moving into New Reno ending. This is an unpatched version, as I am a lazy bastard, so it might have been changed in a later version of the game.
The ending you get for New Reno is very complex and depends on which Family has the most "power" after you get thru with the game. IIRC, that ending happened because you got Bishop's wife or daughter pregnant and killed Bishop. Getting them pregnant short circuits to roughly that ending regardless which familiy is ahead. I'll check later.

John
 
I just finished my game last night and sure 'nuff, even though Ethyl destroyed the still and promised to keep the clan on the "straight and narrow", the Wrights destroyed the other families with pre-war weapons.

I made the following change to the conditional NewRenoEndgame() in QCFRANK.SSL:

Code:
- if(sad_got_in)
+ if((sad_got_in) and (mrs_wright_destroyed_still == false))

John
 
Hello, sorry for gravedigging here but this thread is EXTREMELY relevant to my question.

I want the best ending for New Reno (the good ending for the Wrights, in which they end up running a civilized NewReno), but I got into the SAD... After I did, I broke their stills (I did Ethyl's quest), and like ChainsawJack said (read his post above), I EXPECTED having done that to counteract my entrance to the SAD and give the best Reno ending anyway. Unfortunately, it didn't. I got the bad ending in which they just slaughter all other families (pointless, since I've already done that myself!!)

So I want the best ending for my game, which would be more coherent, too. PlasmaJohn said in his first post in this thread (read above) that the factor that triggers this ending is:

"sad_got_in" flag (bit 29 of GVAR_NEW_RENO_FLAG_3)

How do I edit this GVAR 495 (NEW_RENO_FLAG_3) in order to reverse my entry into the SAD? I don't want to change ANYTHING else, only "bit 29 (sad_got_in)", but this is a bitwise variable with loads of other stuff in it and I'm not entirely sure how to do it.

Help would much be appreciated!
 
@ Magellan
Gvar 495 has only one thing to do with the endgame, and that's only in regards to Mrs Bishop.

Gvar 412 is the one that says which ending you get for New Reno, and it gets set when Frank Horrigan dies. So if your save is after you've killed him but before you've left the oil rig, then just set that variable to 10.

If your save is before that then do one of the following:
Edit gvar 343 from 2 to 1 (means you know of SAD but haven't entered.)
Or set gvar 149 to be any value but 0 (contaminate SAD).

The last one is really what you should do in-game when you play the SAD. Extract one of the viruses before you get the brain for Skynet. You will have 4 minutes to assemble him and finish whatever you need to do in there, before you need to get out. Should be enough time. With the place contaminated the Wright family can't get any weapons from there and will have to re-evaluate their position in New Reno.
 
Thanks Darek, that REALLY helped!!

Per, I saw that one too, but it doesn't have the specific technical information I need, it's a lot more speculative i.e. "I understand I have to wipe out the bad families join the wrights or at least destroy their stills, kill every pimp and drug dealer, destroy the [...] porn studio and miss kitty's whorehouse right?", and it's also inconclusive.

It only tells me something I already know: apparently, one shouldn't get into the SAD if this good ending is desired. I was looking for a thread with specific stuff related to the ending script, and possibly with accurate info on how to alter it...
 
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