A.Valiant.Flea
First time out of the vault
When some clever kid figures out how to use the oblivion editor to edit FO3 - and after a heavy heaping of tits are strewn across the wastes - what's some of your ideas for a scenario? Help Bethesda and the mod kids out - leave your swell ideas here for somebody with the time and talent.
{{Walt the fuck?!?}}
Somewhere in California.
You're a cryogenically frozen patient of a mysterious pre-war disease. You wake up when a raid on the cryonics facility activates some of the chambers that survived the blast. You come to, vomiting and with blurred vision to the sound of gun fire and screaming sirens. This altered state last until you make it to the de-briefing room - done up in faded streamers and a ridiculous "Welcome to 2077 - The Future!" banner. It's here you discover a cocktail of chems will stop the vomiting, blurred vision and hallucinations - while you're on them. This is a temporary solution. A permanent solution is the first meta-quest which is gotten from Walt.
Walt's another "popsicle" you find defrosting as you make your initial game steps. He was a big time Movie boss before the bombs fell with a massive dose of the cold-war creeps. He wears a foil beanie of his own construction to stop the "Ruskies" from reading his thoughts. Walt will tell you he was part of a secret society with a bunker beneath his house in the hills. The secret society had most of Hollywood under surveillance as commies and Walt remembers there was a doctor doing some cutting edge work on the mystery-virus.
The first goal is to exit the facility. This is done by either securing a weapon and shooting your way out via the Cryonics giftshop or solid-snaking your way through the ventilation and out over the roof. Both routes offer the opportunity for ridiculous supply of blood-shed and for potentially talking your way out of situations. It's possible to get some bait for further plot development from the rag-tag gang of raiding yokels as to who put them up to the raid on the facility and the identity of - seen in non-accessible areas - the platoon of soldiers with a new light-weight power-armor also present in the facility.
Secondary goals initially include finding a terminal with data on where your family are. Walt will also periodically take his foil hat off and claim he's receiving messages ala Criswell in Ed Wood - mostly wacky and erroneous this device offers the potential for clues to an area and perhaps a further quest proving that he is indeed partially under control of the commies.
Karma and reputation have a retroactively dynamic effect in the MOD/Game. Your character, the location of your family and the mystery of the virus are all impacted by what kind of character you play in the present. So you'll find the back story evolves in a way that is consistent with the character you're playing. Your defrosting mind is after all not all it could be.
Possibilities include: You're patient X. Either the victim of conspiracy or complicit in it (perhaps your a soldier and your duty was to go undercover in suburbia and infect the population and track the data)
High science and Med Skill. You Invented the virus. Either willingly or accidentally.
You're just another sap that got infected.
Walt's secret society had something to do with it.
Once you've escaped Walt gives you some shady directions to his house and splits saying he'll meet you there.
As you explore your surroundings the game keeps track... You're actively infecting areas.
end part 1.
Feel free to take it and run with it mod-kids.
{{Walt the fuck?!?}}
Somewhere in California.
You're a cryogenically frozen patient of a mysterious pre-war disease. You wake up when a raid on the cryonics facility activates some of the chambers that survived the blast. You come to, vomiting and with blurred vision to the sound of gun fire and screaming sirens. This altered state last until you make it to the de-briefing room - done up in faded streamers and a ridiculous "Welcome to 2077 - The Future!" banner. It's here you discover a cocktail of chems will stop the vomiting, blurred vision and hallucinations - while you're on them. This is a temporary solution. A permanent solution is the first meta-quest which is gotten from Walt.
Walt's another "popsicle" you find defrosting as you make your initial game steps. He was a big time Movie boss before the bombs fell with a massive dose of the cold-war creeps. He wears a foil beanie of his own construction to stop the "Ruskies" from reading his thoughts. Walt will tell you he was part of a secret society with a bunker beneath his house in the hills. The secret society had most of Hollywood under surveillance as commies and Walt remembers there was a doctor doing some cutting edge work on the mystery-virus.
The first goal is to exit the facility. This is done by either securing a weapon and shooting your way out via the Cryonics giftshop or solid-snaking your way through the ventilation and out over the roof. Both routes offer the opportunity for ridiculous supply of blood-shed and for potentially talking your way out of situations. It's possible to get some bait for further plot development from the rag-tag gang of raiding yokels as to who put them up to the raid on the facility and the identity of - seen in non-accessible areas - the platoon of soldiers with a new light-weight power-armor also present in the facility.
Secondary goals initially include finding a terminal with data on where your family are. Walt will also periodically take his foil hat off and claim he's receiving messages ala Criswell in Ed Wood - mostly wacky and erroneous this device offers the potential for clues to an area and perhaps a further quest proving that he is indeed partially under control of the commies.
Karma and reputation have a retroactively dynamic effect in the MOD/Game. Your character, the location of your family and the mystery of the virus are all impacted by what kind of character you play in the present. So you'll find the back story evolves in a way that is consistent with the character you're playing. Your defrosting mind is after all not all it could be.
Possibilities include: You're patient X. Either the victim of conspiracy or complicit in it (perhaps your a soldier and your duty was to go undercover in suburbia and infect the population and track the data)
High science and Med Skill. You Invented the virus. Either willingly or accidentally.
You're just another sap that got infected.
Walt's secret society had something to do with it.
Once you've escaped Walt gives you some shady directions to his house and splits saying he'll meet you there.
As you explore your surroundings the game keeps track... You're actively infecting areas.
end part 1.
Feel free to take it and run with it mod-kids.