Ok guys, i need a little help implementing new SFX.
First off, i've read the few SFX tutorials there are, and read through the various threads on the subject usually by Dude_obj or Corpse. They helped alot, but i still have some unanswered questions:
1) Most ACM's are in this format:
But some look like this: WH$1LXX1. Does anyone know what the L (or whatever letter) means?
2) Does anyone know how to create new weapon sets? In the Mapper, when you create a new item proto, it lists all the regular weapon sets (H for pistol, F for hammer etc). But i want to assign completely new FRM sets (for the sniper (S) and wakizashi (w) animations) Has anyone done this before?
3) I also want to assign new sounds for A (idle) C (draw) and D (holster) for these new weapons. I figured out how implement new WA (weapon attack) SFX, but don't know how to proceed with these. From the ACM files in Master.dat i can see they are named in the standard HMXXXXDC convention (Hero/Male/XXXX/Knife/Holster. Again, anyone done this and can help me out?
Thanks.
First off, i've read the few SFX tutorials there are, and read through the various threads on the subject usually by Dude_obj or Corpse. They helped alot, but i still have some unanswered questions:
1) Most ACM's are in this format:
WR(symbol)1XXX1.ACM
WA for attack sound
WH for impact sound
WR for reload sound
WO for fire attempt sound when the weapon is empty (click sound)
1 = sound for the first fire mode
And the last 1 is for alternate sound
But some look like this: WH$1LXX1. Does anyone know what the L (or whatever letter) means?
2) Does anyone know how to create new weapon sets? In the Mapper, when you create a new item proto, it lists all the regular weapon sets (H for pistol, F for hammer etc). But i want to assign completely new FRM sets (for the sniper (S) and wakizashi (w) animations) Has anyone done this before?
3) I also want to assign new sounds for A (idle) C (draw) and D (holster) for these new weapons. I figured out how implement new WA (weapon attack) SFX, but don't know how to proceed with these. From the ACM files in Master.dat i can see they are named in the standard HMXXXXDC convention (Hero/Male/XXXX/Knife/Holster. Again, anyone done this and can help me out?
Thanks.