Wouldn't you know it, there's a new S.T.A.L.K.E.R. interview on the net and this time it's GamingGroove who's put the Q&A to Oleg. Here's a snibblet:<blockquote>GG: Can you tell us a bit about the AI in STALKER, both human and otherwise?
Oleg: AI is one of the big game features in S.T.A.L.K.E.R. which makes it stand out. For the game we created a system we call "life simulation". The task of that system is to make every monster and NPC in the game behave naturally, in accordance with their character type and follow his instincts, rather than scripts. Life simulation means monsters go hunting, feed, take rest, i.e. have a full life cycle. Monsters and stalkers evaluate their victory probabilities and make decisions whether to attack you or not, whether to run away in the middle of the battle etc, and they make these decisions basing on loads of factors. There are mean monsters (like Flesh), who won't be attacking you, unless you run out of ammunition or get injured. There are monsters who avoid physical contact preferring to stay in hideout and make use of their mind power or telekinesis. Stalkers can use group intellect, outflank you or lay ambush. An interesting thing to mention is that when a stalker or monster loses sight of you, instead of cheating and knowing where you are, he will try to guess where you could go hiding from that last spot he saw you. You will discover lots of interesting things about AI in S.T.A.L.K.E.R. as you play.</blockquotE>Sounds like something which would solve the rats problem in Fallout..
Link: Stalker interview at GamingGroove
Oleg: AI is one of the big game features in S.T.A.L.K.E.R. which makes it stand out. For the game we created a system we call "life simulation". The task of that system is to make every monster and NPC in the game behave naturally, in accordance with their character type and follow his instincts, rather than scripts. Life simulation means monsters go hunting, feed, take rest, i.e. have a full life cycle. Monsters and stalkers evaluate their victory probabilities and make decisions whether to attack you or not, whether to run away in the middle of the battle etc, and they make these decisions basing on loads of factors. There are mean monsters (like Flesh), who won't be attacking you, unless you run out of ammunition or get injured. There are monsters who avoid physical contact preferring to stay in hideout and make use of their mind power or telekinesis. Stalkers can use group intellect, outflank you or lay ambush. An interesting thing to mention is that when a stalker or monster loses sight of you, instead of cheating and knowing where you are, he will try to guess where you could go hiding from that last spot he saw you. You will discover lots of interesting things about AI in S.T.A.L.K.E.R. as you play.</blockquotE>Sounds like something which would solve the rats problem in Fallout..
Link: Stalker interview at GamingGroove